StatusLive Servers online11,704 Players61,057 Populated3,258 Wiped · 3 h178 Interval5 min Date30 OCT 2026

DWG RG-S13507Server sheetchecked 11h ago

My Rust Server

Offline 1.40.203.168:30120 checked 11h ago

Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#13,507top 61%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75101:0008:0015:0023:0006:0013:00

Hourly average and peak, UTC.

Fig. 1Players on My Rust Server
Fig. 2

Server performance

010020030040001:0008:0015:0023:0006:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average
91 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
123 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
407 / 450
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
22 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
375 / 425
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for My Rust Server, and is it up?

The current state of My Rust Server is offline, with the last sighting 11 hours ago. About 47 hours ago is when it last restarted, measured from the uptime it reports. For the last 2 full days the record is 23 of 48 hours up, 48% of the time. On 27 October 2026 is when Rust Graphs first saw it.

How does My Rust Server perform, as measured?

Average server fps over the last 48 hours is 174; the lowest was 113. Counted at its highest: 46,849 entities, buildings, deployables and the rest of the world included. 2,795 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for My Rust Server?

A region is not published by My Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 1.40.203.168:30120 is its address.

On which Rust version is My Rust Server running?

Rust network protocol 2635 and build 168909 on Windows: that is what My Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for My Rust Server?

No response from My Rust Server; the server was last seen 11 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 03:00 UTC, at an average of 0 players.

In the rankings, which position does My Rust Server hold?

Player hours over seven days place My Rust Server at #13,507, within the top 61% of ranked servers.

Wipe data

What wipe schedule has been recorded for My Rust Server?

My Rust Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 2 days 11 hours ago the current world was made.

Rules and settings

What settings and rules apply on My Rust Server?

No gather rate is stated in the name of My Rust Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is My Rust Server played?

Seed 12345 and size 3,000 define the procedural map My Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain My Rust Server?

The Rust Graphs lists that carry My Rust Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on My Rust Server?

Tags published by My Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is My Rust Server joined?

Enter client.connect 1.40.203.168:30120 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded