DWG RG-S15310Server sheetchecked 5d ago
Dev Test 10x
Offline 102.132.245.88:27915 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:07 UTC FW28d ago | 1 | – | running | 0 |
| Thu 24 Sep, 18:04 UTC35d ago | 1 | – | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Dev Test 10x online, and what uptime has been recorded?
Last seen 5 days ago; right now Dev Test 10x is offline. For the last 7 full days the record is 50 of 168 hours up, 30% of the time. First seen by Rust Graphs on 24 September 2026.
In which location is Dev Test 10x hosted?
There is no region published by Dev Test 10x, and its region code is fra. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 102.132.245.88:27915.
What Rust version is recorded for Dev Test 10x?
Rust network protocol 2635 and build 168864 on Linux: that is what Dev Test 10x runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Dev Test 10x?
Dev Test 10x is not responding at the latest refresh; the last record of it online is 5 days ago. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Dev Test 10x placed?
Over the last seven days, Dev Test 10x records #15,310 for player hours: the top 69% of all ranked servers.
Schedules
On Dev Test 10x, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On Dev Test 10x, when do wipes occur?
Too few wipes are on record for Dev Test 10x to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 28 days 1 hours ago.
Map and rules
What settings and rules apply on Dev Test 10x?
Dev Test 10x takes its gather rate from its name: 10x. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Anti-cheat: VAC, from Valve, is on.
What is the map for Dev Test 10x?
Dev Test 10x runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain Dev Test 10x?
On Rust Graphs, Dev Test 10x is placed in these lists: 10x Rust servers, plotted and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.
On Dev Test 10x, what is meant by each tag?
The game's server browser reads these tags from Dev Test 10x: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168864 (Build): The game build is 168864; ptnone (Networking): This server runs on network layer 'none'; $rfra (Region code): fra is the server's region code; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Dev Test 10x?
Connect with client.connect 102.132.245.88:27915: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as gmrust,ptnone,cs168864,$rfra,ts8,^z,mp1,v2635,stok,ts8
Game
gmrust
mp1
ts8
v2635
cs168864
ptnone
$rfra
Mods and access
^z
Other
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.