StatusLive Servers online11,716 Players60,383 Populated3,374 Wiped · 3 h178 Interval5 min Date29 OCT 2026

DWG RG-S16608Server sheetchecked 28d ago

Hyper Layer Test

Offline 102.209.116.71:28015 checked 28d ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#16,608top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Hyper Layer Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Hyper Layer Test, and is it up?

Last seen 28 days 1 hours ago; right now Hyper Layer Test is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 30 September 2026.

What location is recorded for Hyper Layer Test?

A region is not published by Hyper Layer Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 102.209.116.71:28015.

On which Rust version is Hyper Layer Test running?

On Windows, Hyper Layer Test runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Hyper Layer Test?

No response from Hyper Layer Test; the server was last seen 28 days 1 hours ago.

Against other Rust servers, where is Hyper Layer Test placed?

Player hours over seven days place Hyper Layer Test at #16,608, within the top 70% of ranked servers.

Wipe data

What wipe schedule has been recorded for Hyper Layer Test?

Hyper Layer Test's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 28 days 19 hours ago.

Settings

What settings and rules apply on Hyper Layer Test?

No gather rate is stated in the name of Hyper Layer Test. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has Hyper Layer Test loaded?

Seed 1684990273 and size 3,500 define the procedural map Hyper Layer Test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Hyper Layer Test?

On Rust Graphs, Hyper Layer Test is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Hyper Layer Test, what is meant by each tag?

The game's server browser reads these tags from Hyper Layer Test: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Hyper Layer Test?

Enter client.connect 102.209.116.71:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://hyperlayer.net.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded