StatusLive Servers online11,642 Players45,345 Populated3,112 Wiped · 3 h106 Interval5 min Date29 OCT 2026

DWG RG-S15312Server sheetchecked 15d ago

Hyper Layer Test Server

Offline 102.218.213.38:28025 checked 15d ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,312top 71%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Hyper Layer Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average
291 / 300
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
269 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
26 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average
23 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
38 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average
129 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Hyper Layer Test Server, and is it up?

The current state of Hyper Layer Test Server is offline, with the last sighting 15 days 14 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 October 2026.

In which location is Hyper Layer Test Server hosted?

A region is not published by Hyper Layer Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 102.218.213.38:28025 is its address.

On which Rust version is Hyper Layer Test Server running?

Rust network protocol 2634 and build 167781 on Windows: that is what Hyper Layer Test Server runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Hyper Layer Test Server?

No response from Hyper Layer Test Server; the server was last seen 15 days 14 hours ago.

What rank has been recorded for Hyper Layer Test Server?

Over the last seven days, Hyper Layer Test Server records #15,312 for player hours: the top 71% of all ranked servers.

Wipe data

On Hyper Layer Test Server, when do wipes occur?

Too few wipes are on record for Hyper Layer Test Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 15 days 16 hours ago.

Settings

Which rules and settings are recorded for Hyper Layer Test Server?

The name of Hyper Layer Test Server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is Hyper Layer Test Server played?

Hyper Layer Test Server runs a procedural map of size 3,500 with seed 1684990273, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Hyper Layer Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Hyper Layer Test Server: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Hyper Layer Test Server?

The game's server browser reads these tags from Hyper Layer Test Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Hyper Layer Test Server?

Enter client.connect 102.218.213.38:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://hyperlayer.net is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded