DWG RG-S15235Server sheetchecked 13m ago
[Local Server] All Welcome
Online 103.1.213.78:28065 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for [Local Server] All Welcome, and is it up?
At this moment [Local Server] All Welcome is online. The uptime it reports puts the last restart at about 1 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 1 October 2026 is when Rust Graphs first saw it.
How does [Local Server] All Welcome perform, as measured?
30 server fps on average over the last 48 hours, and never under 29. Counted at its highest: 94,266 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,549 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for [Local Server] All Welcome?
No region is published by [Local Server] All Welcome. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 103.1.213.78:28065.
What Rust version is recorded for [Local Server] All Welcome?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [Local Server] All Welcome. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on [Local Server] All Welcome?
0 of 50 slots on [Local Server] All Welcome are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.
In the rankings, which position does [Local Server] All Welcome hold?
Player hours over seven days place [Local Server] All Welcome at #15,235, within the top 68% of ranked servers.
Wipe times
On [Local Server] All Welcome, when do wipes occur?
[Local Server] All Welcome's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 26 days 7 hours ago the current world was made.
Settings
Which settings does [Local Server] All Welcome run, and what rules?
No gather rate is stated in the name of [Local Server] All Welcome. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is [Local Server] All Welcome played?
[Local Server] All Welcome runs a procedural map of size 4,000 with seed 1829117656, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does [Local Server] All Welcome appear among the Rust Graphs lists and filters?
On Rust Graphs, [Local Server] All Welcome is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On [Local Server] All Welcome, what is meant by each tag?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags [Local Server] All Welcome publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join [Local Server] All Welcome?
Enter client.connect 103.1.213.78:28065 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.