StatusLive Servers online11,620 Players35,915 Populated2,914 Wiped · 3 h77 Interval5 min Date28 OCT 2026

DWG RG-S15235Server sheetchecked 13m ago

[Local Server] All Welcome

Online 103.1.213.78:28065 checked 13m ago

Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,235top 68%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on [Local Server] All Welcome
Fig. 2

Server performance

01020304007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average
268 / 300
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average
21 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average
16 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
167 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
87 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
22 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [Local Server] All Welcome, and is it up?

At this moment [Local Server] All Welcome is online. The uptime it reports puts the last restart at about 1 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 1 October 2026 is when Rust Graphs first saw it.

How does [Local Server] All Welcome perform, as measured?

30 server fps on average over the last 48 hours, and never under 29. Counted at its highest: 94,266 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,549 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for [Local Server] All Welcome?

No region is published by [Local Server] All Welcome. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 103.1.213.78:28065.

What Rust version is recorded for [Local Server] All Welcome?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [Local Server] All Welcome. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on [Local Server] All Welcome?

0 of 50 slots on [Local Server] All Welcome are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does [Local Server] All Welcome hold?

Player hours over seven days place [Local Server] All Welcome at #15,235, within the top 68% of ranked servers.

Wipe times

On [Local Server] All Welcome, when do wipes occur?

[Local Server] All Welcome's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 26 days 7 hours ago the current world was made.

Settings

Which settings does [Local Server] All Welcome run, and what rules?

No gather rate is stated in the name of [Local Server] All Welcome. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is [Local Server] All Welcome played?

[Local Server] All Welcome runs a procedural map of size 4,000 with seed 1829117656, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does [Local Server] All Welcome appear among the Rust Graphs lists and filters?

On Rust Graphs, [Local Server] All Welcome is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On [Local Server] All Welcome, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags [Local Server] All Welcome publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join [Local Server] All Welcome?

Enter client.connect 103.1.213.78:28065 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded