DWG RG-S15335Server sheetchecked 10m ago
Redline
Online 103.1.214.42:28025 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:20 UTC27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Redline, and is it online now?
Redline is up at this moment. About 7 days 2 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 30 September 2026 is when Rust Graphs first saw it.
Is Redline stable in the figures recorded?
111 server fps on average over the last 48 hours, and never under 95. Counted at its highest: 69,963 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,456 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Redline?
There is no region published by Redline. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 103.1.214.42:28025 is its address.
On which Rust version is Redline running?
The platform is Windows and the version is Rust network protocol 2634 and build 166601 on Redline. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on Redline?
At the last refresh, Redline recorded 0 players across 30 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Redline placed?
Over the last seven days, Redline records #15,335 for player hours: the top 69% of all ranked servers.
Wipe data
What is recorded on Redline on wipe day?
The recent wipes averaged a busiest count of 3 players. At 25 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for Redline?
Too few wipes are on record for Redline to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days ago.
Rules and settings
Which rules and settings are recorded for Redline?
The name of Redline records no gather rate. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
Which map has Redline loaded?
Seed 648252 and size 3,500 define the procedural map Redline generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does Redline appear among the Rust Graphs lists and filters?
On Rust Graphs, Redline is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Redline?
The game's server browser reads these tags from Redline: gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): 30 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166601 (Build): 166601 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Redline?
Enter client.connect 103.1.214.42:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166601,ts8
Game
gmrust
mp30
ts8
v2634
cs166601
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.