StatusLive Servers online11,836 Players72,948 Populated3,667 Wiped · 3 h218 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 7m ago

A Shockbyte Rust Server

Online 103.15.236.213:25616 checked 7m ago

quad softcore
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers, and #619 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 06:53 UTC20d ago 1 – running 0
Thu 1 Oct, 12:20 UTC28d ago 1 halved by day 1 7.8 days 0
Thu 1 Oct, 05:01 UTC28d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EA] Softcore 1quad · monthly · 66 on average
134 / 350
02
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average
33 / 300
03
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average
23 / 150
04
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average
1 / 100
05
[红牛五倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average
8 / 200
06
[红果十倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average
8 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is A Shockbyte Rust Server, and is it online now?

At this moment A Shockbyte Rust Server is online. Counted from its reported uptime, the last restart was about 2 days 5 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 1 October 2026 is when Rust Graphs first saw it.

How does A Shockbyte Rust Server perform, as measured?

Average server fps over the last 48 hours is 124; the lowest was 104. Counted at its highest: 104,661 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,296 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is A Shockbyte Rust Server hosted?

There is no region published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 103.15.236.213:25616.

What Rust version is recorded for A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for A Shockbyte Rust Server?

Current player count on A Shockbyte Rust Server: 0, of 40 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is A Shockbyte Rust Server placed?

Player hours over seven days place A Shockbyte Rust Server at #15,326, within the top 69% of ranked servers. #619 against other quad servers.

Wipe data

On A Shockbyte Rust Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 33 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

On A Shockbyte Rust Server, when do wipes occur?

A Shockbyte Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 20 days 6 hours ago the current world was made.

Map and rules

Which settings does A Shockbyte Rust Server run, and what rules?

Gather rate for A Shockbyte Rust Server: not stated in the name. Groups: 4 players maximum (quad). softcore, The easier mode from Facepunch keeps part of your loot, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 4,000 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain A Shockbyte Rust Server?

These Rust Graphs lists include A Shockbyte Rust Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

On A Shockbyte Rust Server, what is meant by each tag?

The game's server browser reads these tags from A Shockbyte Rust Server: gmsoftcore (Game mode): An easier ruleset: softcore; mp40 (Max players): The slot count is 40; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is A Shockbyte Rust Server joined?

Enter client.connect 103.15.236.213:25616 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://uc995dc848229dc43110e7d70e5c.dl.dropboxusercontent.com/cd/0/get/DK6cPF5Hm3gziQ1dkYytfNHLGntR7TxE42HhQVU1iR_lPQGIhKgi4DDlt9xELDqvyYKNVR9_2rb8Dg448KhLU7N-qKHKlVg2fJQW2FSbXYB4TShVg6RaiGgHR2nF-bJTfrn7J_z4WysKp_PXcZKu63_Z/file?dl=1 is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp40
Max players The slot count is 40.
ts4
Group limit The team limit is 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded