DWG RG-S13133Server sheetchecked 7d ago
Sushi's SMP
Offline 103.15.236.236:23791 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 11:11 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Sushi's SMP, and is it up?
Sushi's SMP is offline at this moment; 7 days 16 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 19 October 2026.
In which location is Sushi's SMP hosted?
There is no region published by Sushi's SMP. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 103.15.236.236:23791.
What Rust version is recorded for Sushi's SMP?
On Linux, Sushi's SMP runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for Sushi's SMP?
No response from Sushi's SMP; the server was last seen 7 days 16 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
Against other Rust servers, where is Sushi's SMP placed?
Within the top 59% of all ranked servers: Sushi's SMP at #13,133 for player hours, seven days recorded.
Schedules
What happens on Sushi's SMP on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Sushi's SMP?
The record of Sushi's SMP's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 9 days 12 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for Sushi's SMP?
Gather rate for Sushi's SMP: not stated in the name. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.
What is the map for Sushi's SMP?
Size 4,250 with seed 303867610: that is the procedural map Sushi's SMP runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Sushi's SMP appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Sushi's SMP: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Sushi's SMP, what is meant by each tag?
Tags published by Sushi's SMP, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is Sushi's SMP joined?
Connect with client.connect 103.15.236.236:23791: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2634,^v,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.