StatusLive Servers online11,890 Players103,751 Populated3,994 Wiped · 3 h411 Interval5 min Date29 OCT 2026

DWG RG-S7146Server sheetchecked 8m ago

nagol's evil lair

Online 103.15.237.173:25726 checked 8m ago

Connect
Players now 0/ 40 0% full
7-day average0peak 3
Rank#7,146top 32%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on nagol's evil lair
Fig. 2

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 09:11 UTC5d ago 3 – running 0
Thu 22 Oct, 10:37 UTC7d ago 3 – 1.9 days 3
Thu 22 Oct, 02:42 UTC7d ago 3 – 0.3 days 3
Wed 21 Oct, 10:00 UTC8d ago 3 – 0.7 days 3
Tue 20 Oct, 07:39 UTC9d ago 3 – 1.1 days 2
Sun 18 Oct, 01:44 UTC11d ago 3 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is nagol's evil lair online, and what uptime has been recorded?

Right now, nagol's evil lair is recorded as online. About 3 days 4 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 18 October 2026.

What does the recorded performance of nagol's evil lair show?

Average server fps over the last 48 hours is 239; the lowest was 232. Counted at its highest: 9,253 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,619 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is nagol's evil lair hosted?

There is no region published by nagol's evil lair. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 103.15.237.173:25726 is its address.

On which Rust version is nagol's evil lair running?

Rust network protocol 2635 and build 168909 on Linux: that is what nagol's evil lair runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for nagol's evil lair?

At the last refresh, nagol's evil lair recorded 0 players across 40 slots. The seven-day mean is 0 players; the peak over the same period is 3.

What rank has been recorded for nagol's evil lair?

Within the top 32% of all ranked servers: nagol's evil lair at #7,146 for player hours, seven days recorded.

Schedules

On nagol's evil lair, what does the data show for wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on nagol's evil lair?

No next wipe can be predicted for nagol's evil lair: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 5 days 9 hours ago the current world was made.

Map and rules

What settings and rules apply on nagol's evil lair?

The name of nagol's evil lair records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has nagol's evil lair loaded?

Size 1,400 with seed 1: that is the procedural map nagol's evil lair runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does nagol's evil lair appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry nagol's evil lair are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on nagol's evil lair?

Tags published by nagol's evil lair, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join nagol's evil lair?

Connect with client.connect 103.15.237.173:25726: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players 40 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded