StatusLive Servers online11,776 Players67,745 Populated3,535 Wiped · 3 h197 Interval5 min Date29 OCT 2026

DWG RG-S14542Server sheetchecked 9m ago

A Shockbyte Rust Server

Online 103.15.237.56:28015 checked 9m ago

Connect
Players now 0/ 2 0% full
7-day average0peak 1
Rank#14,542top 65%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 02:26 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is A Shockbyte Rust Server, and is it online now?

At this moment A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 5 days 8 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 15 September 2026.

How does A Shockbyte Rust Server perform, as measured?

Average server fps over the last 48 hours is 228; the lowest was 204. Counted at its highest: 48,986 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,480 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is A Shockbyte Rust Server hosted?

No region is published by A Shockbyte Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 103.15.237.56:28015.

What Rust version is recorded for A Shockbyte Rust Server?

Rust network protocol 2635 and build 168909 on Linux: that is what A Shockbyte Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for A Shockbyte Rust Server?

0 of 2 slots on A Shockbyte Rust Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for A Shockbyte Rust Server?

Over the last seven days, A Shockbyte Rust Server records #14,542 for player hours: the top 65% of all ranked servers.

Wipe data

On A Shockbyte Rust Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. 38 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for A Shockbyte Rust Server?

The record of A Shockbyte Rust Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days 9 hours ago.

Map and rules

Which settings does A Shockbyte Rust Server run, and what rules?

Gather rate for A Shockbyte Rust Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for A Shockbyte Rust Server?

Seed 50000 and size 3,000 define the procedural map A Shockbyte Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

On Rust Graphs, A Shockbyte Rust Server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on A Shockbyte Rust Server?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join A Shockbyte Rust Server?

In Rust, press F1 and type client.connect 103.15.237.56:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded