StatusLive Servers online11,649 Players46,616 Populated3,134 Wiped · 3 h110 Interval5 min Date29 OCT 2026

DWG RG-S15338Server sheetchecked 11m ago

A Shockbyte Rust Server

Online 103.15.237.80:20522 checked 11m ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for A Shockbyte Rust Server, and is it up?

Right now, A Shockbyte Rust Server is recorded as online. The uptime it reports puts the last restart at about 14 days 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 15 October 2026 is when Rust Graphs first saw it.

How does A Shockbyte Rust Server perform, as measured?

The last 48 hours give an average of 254 server fps and a floor of 248. Counted at its highest: 8,179 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,244 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is A Shockbyte Rust Server hosted?

There is no region published by A Shockbyte Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 103.15.237.80:20522 is its address.

What Rust version is recorded for A Shockbyte Rust Server?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on A Shockbyte Rust Server. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for A Shockbyte Rust Server?

At the last refresh, A Shockbyte Rust Server recorded 0 players across 40 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for A Shockbyte Rust Server?

Over the last seven days, A Shockbyte Rust Server records #15,338 for player hours: the top 69% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on A Shockbyte Rust Server?

Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 14 days 3 hours ago.

Settings

What settings and rules apply on A Shockbyte Rust Server?

Gather rate for A Shockbyte Rust Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for A Shockbyte Rust Server?

Seed 50000 and size 1,500 define the procedural map A Shockbyte Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain A Shockbyte Rust Server?

The Rust Graphs lists that carry A Shockbyte Rust Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On A Shockbyte Rust Server, what is meant by each tag?

Tags published by A Shockbyte Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is A Shockbyte Rust Server joined?

Connect with client.connect 103.15.237.80:20522: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded