StatusLive Servers online11,617 Players40,309 Populated2,963 Wiped · 3 h87 Interval5 min Date29 OCT 2026

DWG RG-S11996Server sheetchecked 3d ago

okasha_server

Offline 103.206.38.221:28015 checked 3d ago

Connect
Players now 0/ 10 0% full
7-day average1peak 1
Rank#11,996top 54%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on okasha_server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:40 UTC12d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average
258 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
200 / 225
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
18 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average
23 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
22 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
94 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for okasha_server, and is it up?

Last seen 3 days 10 hours ago; right now okasha_server is offline. For the last 3 full days the record is 0 of 72 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 25 October 2026.

What location is recorded for okasha_server?

There is no region published by okasha_server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 103.206.38.221:28015.

On which Rust version is okasha_server running?

Rust network protocol 2635 and build 168909 on Windows: that is what okasha_server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on okasha_server?

No response from okasha_server; the server was last seen 3 days 10 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

In the rankings, which position does okasha_server hold?

Player hours over seven days place okasha_server at #11,996, within the top 54% of ranked servers.

Wipe times

On okasha_server, when do wipes occur?

okasha_server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 12 days 13 hours ago the current world was made.

Map and rules

Which settings does okasha_server run, and what rules?

The name of okasha_server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is okasha_server played?

okasha_server runs a procedural map, which the game generates.

Lists and filters

Where does okasha_server appear among the Rust Graphs lists and filters?

On Rust Graphs, okasha_server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On okasha_server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags okasha_server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join okasha_server?

Connect with client.connect 103.206.38.221:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded