StatusLive Servers online11,898 Players103,740 Populated4,020 Wiped · 3 h413 Interval5 min Date29 OCT 2026

DWG RG-S3696Server sheetchecked 7m ago

[SEA] CHICKEN | END

Online 103.208.27.77:11112 checked 7m ago

weekly wipes vanilla
Connect
Players now 0/ 300 0% full
7-day average1peak 13
Rank#3,696top 17%
Last wipe1d agoweekly schedule
Next wipe5d 11hWed 4 Nov, 06:39 UTC
Fig. 1

Players

AveragePeakWipe
00.511.5219:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 06:39 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [SEA] CHICKEN | END
Fig. 2

Server performance

Server fpsWipe
01020304019:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 06:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 06:39 UTC, in 5d 11h. Its weekly schedule tag · low confidence

usual gap3.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak48players, last three wipes
crowd held20%else halves by day 1.5

Coming wipes

  1. 5d 11hWed 4 Nov, 06:39 UTC
  2. 7d 0hThu 5 Nov, 19:00 UTCFW
  3. 12d 11hWed 11 Nov, 06:39 UTC
  4. 19d 11hWed 18 Nov, 06:39 UTC
  5. 26d 11hWed 25 Nov, 06:39 UTC
  6. 33d 11hWed 2 Dec, 06:39 UTC
  7. 35d 0hThu 3 Dec, 19:00 UTCFW
  8. 40d 11hWed 9 Dec, 06:39 UTC

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctFri 16 Oct
020406080+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 06:39 UTC1d ago – – running 0
Fri 23 Oct, 07:28 UTC6d ago 13 halved by day 1 5 days 0
Tue 20 Oct, 11:20 UTC9d ago 74 held half 2.8 days 7
Fri 16 Oct, 10:59 UTC13d ago 58 halved by day 1 4 days 0
Tue 13 Oct, 10:51 UTC16d ago 123 halved by day 2 3 days 9
Fri 9 Oct, 11:03 UTC20d ago 152 halved by day 2 4 days 3
Mon 5 Oct, 10:59 UTC24d ago 174 halved by day 2 4 days 5
Sun 4 Oct, 02:16 UTC25d ago 174 – 1.4 days 2
Sat 3 Oct, 11:14 UTC26d ago 13 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - SEA MainEA · groups of 16+ · weekly · 180 on average
306 / 375
02
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average
14 / 550
03
Rustafied.com - SEA MainEA · groups of 16+ · weekly · 80 on average
148 / 450
04
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 54 on average
7 / 200
05
[ASIA] Siam Rust | Vanilla | WeeklyEA · groups of 8+ · weekly · 38 on average
85 / 180
06
『小世界』10.28号新开/多人/萌新入门服EA · groups of 30+ · weekly · 30 on average
0 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [SEA] CHICKEN | END, and is it up?

Right now, [SEA] CHICKEN | END is recorded as online. The uptime it reports puts the last restart at about 34 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 3 October 2026.

How does [SEA] CHICKEN | END perform, as measured?

Average server fps over the last 48 hours is 40; the lowest was 40. Counted at its highest: 71,099 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,177 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [SEA] CHICKEN | END hosted?

Its name points to Asia, though [SEA] CHICKEN | END publishes no region tag. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 103.208.27.77:11112 is its address.

On which Rust version is [SEA] CHICKEN | END running?

On Windows, [SEA] CHICKEN | END runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on [SEA] CHICKEN | END?

0 of 300 slots on [SEA] CHICKEN | END are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 13. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 2 players.

Against other Rust servers, where is [SEA] CHICKEN | END placed?

Within the top 17% of all ranked servers: [SEA] CHICKEN | END at #3,696 for player hours, seven days recorded.

Schedules

What is recorded on [SEA] CHICKEN | END on wipe day?

An average of 48 players was recorded at the busiest point of its recent wipes. At 4 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 20% of its recent wipes. By day 1.5 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on [SEA] CHICKEN | END?

The prediction follows its tag, because too few wipes of [SEA] CHICKEN | END are on record to confirm the schedule. Wednesday 4 November at 06:39 UTC is the date its next wipe is due. The current world has been in use since 36 hours ago. The tags state a weekly wipe schedule.

Map and rules

Which rules and settings are recorded for [SEA] CHICKEN | END?

The name of [SEA] CHICKEN | END records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

On which map is [SEA] CHICKEN | END played?

[SEA] CHICKEN | END runs a procedural map of size 3,500 with seed 2014666660, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain [SEA] CHICKEN | END?

The Rust Graphs lists that carry [SEA] CHICKEN | END are: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

On [SEA] CHICKEN | END, what is meant by each tag?

Tags published by [SEA] CHICKEN | END, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp300 (Max players): Slots: 300; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Every week it wipes; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is [SEA] CHICKEN | END joined?

In Rust, press F1 and type client.connect 103.208.27.77:11112 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://www.chicken.in.th/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp300
Max players Slots: 300.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded