Fig. 1Players on [SEA] CHICKEN | ENDRG-S3696-01 · Sheet 1 of 11
Fig. 2
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S3696-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S3696-03 · Sheet 3 of 11
Schedule
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 06:39 UTC, in 5d 11h.
Its weekly schedule tag · low confidence
usual gap3.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak48players, last three wipes
crowd held20%else halves by day 1.5
Coming wipes
5d 11hWed 4 Nov, 06:39 UTC
7d 0hThu 5 Nov, 19:00 UTCFW
12d 11hWed 11 Nov, 06:39 UTC
19d 11hWed 18 Nov, 06:39 UTC
26d 11hWed 25 Nov, 06:39 UTC
33d 11hWed 2 Dec, 06:39 UTC
35d 0hThu 3 Dec, 19:00 UTCFW
40d 11hWed 9 Dec, 06:39 UTC
The first 48 hours of its last wipes
Fri 23 OctTue 20 OctFri 16 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
ScheduleExpected wipesRG-S3696-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 06:39 UTC1d ago
–
–
running
0
Fri 23 Oct, 07:28 UTC6d ago
13
halved by day 1
5 days
0
Tue 20 Oct, 11:20 UTC9d ago
74
held half
2.8 days
7
Fri 16 Oct, 10:59 UTC13d ago
58
halved by day 1
4 days
0
Tue 13 Oct, 10:51 UTC16d ago
123
halved by day 2
3 days
9
Fri 9 Oct, 11:03 UTC20d ago
152
halved by day 2
4 days
3
Mon 5 Oct, 10:59 UTC24d ago
174
halved by day 2
4 days
5
Sun 4 Oct, 02:16 UTC25d ago
174
–
1.4 days
2
Sat 3 Oct, 11:14 UTC26d ago
13
–
0.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S3696-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for [SEA] CHICKEN | END, and is it up?
Right now, [SEA] CHICKEN | END is recorded as online. The uptime it reports puts the last restart at about 34 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 3 October 2026.
2.
How does [SEA] CHICKEN | END perform, as measured?
Average server fps over the last 48 hours is 40; the lowest was 40. Counted at its highest: 71,099 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,177 MB. A climbing entity count and low fps are the source of what players feel as lag.
3.
In which location is [SEA] CHICKEN | END hosted?
Its name points to Asia, though [SEA] CHICKEN | END publishes no region tag. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 103.208.27.77:11112 is its address.
4.
On which Rust version is [SEA] CHICKEN | END running?
On Windows, [SEA] CHICKEN | END runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
5.
How many players are plotted on [SEA] CHICKEN | END?
0 of 300 slots on [SEA] CHICKEN | END are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 13. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 2 players.
6.
Against other Rust servers, where is [SEA] CHICKEN | END placed?
Within the top 17% of all ranked servers: [SEA] CHICKEN | END at #3,696 for player hours, seven days recorded.
Schedules
7.
What is recorded on [SEA] CHICKEN | END on wipe day?
An average of 48 players was recorded at the busiest point of its recent wipes. At 4 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 20% of its recent wipes. By day 1.5 the crowd had fallen below half on the wipes where it did not hold.
8.
Which times and days are wipes plotted at on [SEA] CHICKEN | END?
The prediction follows its tag, because too few wipes of [SEA] CHICKEN | END are on record to confirm the schedule. Wednesday 4 November at 06:39 UTC is the date its next wipe is due. The current world has been in use since 36 hours ago. The tags state a weekly wipe schedule.
Map and rules
9.
Which rules and settings are recorded for [SEA] CHICKEN | END?
The name of [SEA] CHICKEN | END records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.
10.
On which map is [SEA] CHICKEN | END played?
[SEA] CHICKEN | END runs a procedural map of size 3,500 with seed 2014666660, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
11.
On Rust Graphs, which lists and filters contain [SEA] CHICKEN | END?
The Rust Graphs lists that carry [SEA] CHICKEN | END are: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
12.
On [SEA] CHICKEN | END, what is meant by each tag?
Tags published by [SEA] CHICKEN | END, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp300 (Max players): Slots: 300; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Every week it wipes; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
13.
How is [SEA] CHICKEN | END joined?
In Rust, press F1 and type client.connect 103.208.27.77:11112 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://www.chicken.in.th/ is its website.
NotesAnswered from the figuresRG-S3696-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp300
Max playersSlots: 300.
ts8
Group limitTeams are capped at 8, the default setting.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Wipe schedule
^w
WeeklyEvery week it wipes.
Difficulty
^v
VanillaFacepunch's game, unaltered: rates, kits and rules are as shipped.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.