DWG RG-S15338Server sheetchecked 5d ago
Survivors 10x - Local Development
Offline 103.214.46.128:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Survivors 10x - Local Development online, and what uptime has been recorded?
Survivors 10x - Local Development is offline at this moment; 5 days 7 hours ago is when it was last seen. 1 of 120 hours up over the last 5 full days, which is 1% of the time. First seen by Rust Graphs on 23 October 2026.
In which location is Survivors 10x - Local Development hosted?
There is no region published by Survivors 10x - Local Development. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 103.214.46.128:28015 is its address.
On which Rust version is Survivors 10x - Local Development running?
Rust network protocol 2635 and build 168909 on Windows: that is what Survivors 10x - Local Development runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on Survivors 10x - Local Development?
No response from Survivors 10x - Local Development; the server was last seen 5 days 7 hours ago. The seven-day mean on this server is 0 players.
Against other Rust servers, where is Survivors 10x - Local Development placed?
Over the last seven days, Survivors 10x - Local Development records #15,338 for player hours: the top 69% of all ranked servers.
Wipe data
On Survivors 10x - Local Development, when do wipes occur?
Survivors 10x - Local Development's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 8 days 13 hours ago.
Rules and settings
Which rules and settings are recorded for Survivors 10x - Local Development?
The name records 10x gather for Survivors 10x - Local Development. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for Survivors 10x - Local Development?
A procedural map, generated by the game, is what Survivors 10x - Local Development runs.
Filters
Where does Survivors 10x - Local Development appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Survivors 10x - Local Development: 10x Rust servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Which meaning is attached to each tag on Survivors 10x - Local Development?
Tags published by Survivors 10x - Local Development, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Survivors 10x - Local Development?
Connect with client.connect 103.214.46.128:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.