DWG RG-S15349Server sheetchecked 10m ago
TestServer
Online 103.236.54.209:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:36 UTC12d ago | 0 | – | running | 0 |
| Wed 14 Oct, 19:15 UTC14d ago | 0 | – | 1.6 days | 0 |
| Sun 11 Oct, 08:18 UTC17d ago | 0 | – | 3.5 days | 0 |
| Wed 16 Sep, 19:41 UTC42d ago | 0 | – | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is TestServer, and is it online now?
At this moment TestServer is online. The uptime it reports puts the last restart at about 14 days 2 hours ago. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. On 14 September 2026 is when Rust Graphs first saw it.
How does TestServer perform, as measured?
242 server fps on average over the last 48 hours, and never under 227. Counted at its highest: 22,207 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,912 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for TestServer?
A region is not published by TestServer. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 103.236.54.209:28015.
On which Rust version is TestServer running?
Rust network protocol 2633 and build 163794 on Linux: that is what TestServer runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on TestServer?
Current player count on TestServer: 0, of 1,000 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does TestServer hold?
Over the last seven days, TestServer records #15,349 for player hours: the top 69% of all ranked servers.
Schedules
What is recorded on TestServer on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On TestServer, when do wipes occur?
There is no next wipe to predict at TestServer, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 14 days 4 hours ago the current world was made.
Settings
What settings and rules apply on TestServer?
Gather rate for TestServer: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
On which map is TestServer played?
Seed 12345 and size 2,300 define the procedural map TestServer generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does TestServer appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry TestServer are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on TestServer?
gmrust (Game mode): Survival in standard Rust style; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags TestServer publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is TestServer joined?
Enter client.connect 103.236.54.209:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1000
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.