DWG RG-S16275Server sheetchecked 28d ago
Atlas - 2x Quad Development (Staging)
Offline 104.129.132.27:28070 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Atlas - 2x Quad Development (Staging), and is it online now?
The current state of Atlas - 2x Quad Development (Staging) is offline, with the last sighting 28 days 2 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 29 September 2026.
What location is recorded for Atlas - 2x Quad Development (Staging)?
There is no region published by Atlas - 2x Quad Development (Staging). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 104.129.132.27:28070 is its address.
What Rust version is recorded for Atlas - 2x Quad Development (Staging)?
On Linux, Atlas - 2x Quad Development (Staging) runs Rust network protocol 2634 and build 166257. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on Atlas - 2x Quad Development (Staging)?
The latest refresh records Atlas - 2x Quad Development (Staging) as offline, last seen 28 days 2 hours ago.
Against other Rust servers, where is Atlas - 2x Quad Development (Staging) placed?
Within the top 69% of all ranked servers: Atlas - 2x Quad Development (Staging) at #16,275 for player hours, seven days recorded. Ranked #643 among quad servers.
Schedules
What wipe schedule has been recorded for Atlas - 2x Quad Development (Staging)?
Atlas - 2x Quad Development (Staging)'s rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 30 days 2 hours ago the current world was made.
Settings
What settings and rules apply on Atlas - 2x Quad Development (Staging)?
2x gather is stated in the name of Atlas - 2x Quad Development (Staging). 4 players per group at most (quad). survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.
On which map is Atlas - 2x Quad Development (Staging) played?
Seed 72357419 and size 3,850 define the procedural map Atlas - 2x Quad Development (Staging) generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Billy Joe's Custom Map.
Lists and filters
Where does Atlas - 2x Quad Development (Staging) appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Atlas - 2x Quad Development (Staging) are: Servers with a 2x gather rate and Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
On Atlas - 2x Quad Development (Staging), what is meant by each tag?
The game's server browser reads these tags from Atlas - 2x Quad Development (Staging): gmvanilla (Game mode): Survival, vanilla style; mp400 (Max players): The slot count is 400; ts4 (Group limit): Teams hold no more than 4; v2634 (Protocol): Your game must match protocol 2634 to join; cs166257 (Build): Build: 166257; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Atlas - 2x Quad Development (Staging) joined?
Connect with client.connect 104.129.132.27:28070: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded
Game
gmvanilla
mp400
ts4
v2634
cs166257
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.