StatusLive Servers online11,866 Players102,609 Populated3,946 Wiped · 3 h551 Interval5 min Date29 OCT 2026

DWG RG-S16275Server sheetchecked 28d ago

Atlas - 2x Quad Development (Staging)

Offline 104.129.132.27:28070 checked 28d ago

2x quad vanillamoddedoxide
Connect
Players now 0/ 400 0% full
7-day average0peak –
Rank#16,275top 69%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Atlas - 2x Quad Development (Staging)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 584 on average
590 / 650
02
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 259 on average
187 / 200
03
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 210 on average
147 / 200
04
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10quad · 2x · biweekly · 161 on average
503 / 550
05
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 158 on average
118 / 200
06
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 151 on average
51 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Atlas - 2x Quad Development (Staging), and is it online now?

The current state of Atlas - 2x Quad Development (Staging) is offline, with the last sighting 28 days 2 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 29 September 2026.

What location is recorded for Atlas - 2x Quad Development (Staging)?

There is no region published by Atlas - 2x Quad Development (Staging). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 104.129.132.27:28070 is its address.

What Rust version is recorded for Atlas - 2x Quad Development (Staging)?

On Linux, Atlas - 2x Quad Development (Staging) runs Rust network protocol 2634 and build 166257. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Atlas - 2x Quad Development (Staging)?

The latest refresh records Atlas - 2x Quad Development (Staging) as offline, last seen 28 days 2 hours ago.

Against other Rust servers, where is Atlas - 2x Quad Development (Staging) placed?

Within the top 69% of all ranked servers: Atlas - 2x Quad Development (Staging) at #16,275 for player hours, seven days recorded. Ranked #643 among quad servers.

Schedules

What wipe schedule has been recorded for Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging)'s rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 30 days 2 hours ago the current world was made.

Settings

What settings and rules apply on Atlas - 2x Quad Development (Staging)?

2x gather is stated in the name of Atlas - 2x Quad Development (Staging). 4 players per group at most (quad). survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

On which map is Atlas - 2x Quad Development (Staging) played?

Seed 72357419 and size 3,850 define the procedural map Atlas - 2x Quad Development (Staging) generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Billy Joe's Custom Map.

Lists and filters

Where does Atlas - 2x Quad Development (Staging) appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Atlas - 2x Quad Development (Staging) are: Servers with a 2x gather rate and Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

On Atlas - 2x Quad Development (Staging), what is meant by each tag?

The game's server browser reads these tags from Atlas - 2x Quad Development (Staging): gmvanilla (Game mode): Survival, vanilla style; mp400 (Max players): The slot count is 400; ts4 (Group limit): Teams hold no more than 4; v2634 (Protocol): Your game must match protocol 2634 to join; cs166257 (Build): Build: 166257; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Atlas - 2x Quad Development (Staging) joined?

Connect with client.connect 104.129.132.27:28070: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode Survival, vanilla style.
mp400
Max players The slot count is 400.
ts4
Group limit Teams hold no more than 4.
v2634
Protocol Your game must match protocol 2634 to join.
cs166257
Build Build: 166257.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded