StatusLive Servers online11,799 Players79,295 Populated3,786 Wiped · 3 h103 Interval5 min Date28 OCT 2026

DWG RG-S8449Server sheetchecked 13m ago

[US] Innsmouth Charnel | PvE | nXPerience

Online 104.14.30.183:22014 checked 13m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#8,449top 38%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Innsmouth Charnel | PvE | nXPerience
Fig. 2

Server performance

02040608021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:41 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 39 on average
30 / 100
02 31 / 50
03
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
10 / 100
04
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
13 / 175
05
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average
16 / 150
06
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
13 / 90
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [US] Innsmouth Charnel | PvE | nXPerience online, and what uptime has been recorded?

Right now, [US] Innsmouth Charnel | PvE | nXPerience is recorded as online. The uptime it reports puts the last restart at about 22 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of [US] Innsmouth Charnel | PvE | nXPerience show?

Average server fps over the last 48 hours is 60; the lowest was 55. Counted at its highest: 100,996 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,103 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [US] Innsmouth Charnel | PvE | nXPerience?

North America is where the name of [US] Innsmouth Charnel | PvE | nXPerience points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 104.14.30.183:22014 is its address.

What Rust version is recorded for [US] Innsmouth Charnel | PvE | nXPerience?

On Windows, [US] Innsmouth Charnel | PvE | nXPerience runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for [US] Innsmouth Charnel | PvE | nXPerience?

At the last refresh, [US] Innsmouth Charnel | PvE | nXPerience recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 13:00 UTC, averaging 1 players.

In the rankings, which position does [US] Innsmouth Charnel | PvE | nXPerience hold?

Over the last seven days, [US] Innsmouth Charnel | PvE | nXPerience records #8,449 for player hours: the top 38% of all ranked servers.

Wipe times

What happens on [US] Innsmouth Charnel | PvE | nXPerience on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 2 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on [US] Innsmouth Charnel | PvE | nXPerience?

Too few wipes are on record for [US] Innsmouth Charnel | PvE | nXPerience to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 24 days 23 hours ago the current world was made.

Settings

Which settings does [US] Innsmouth Charnel | PvE | nXPerience run, and what rules?

Gather rate for [US] Innsmouth Charnel | PvE | nXPerience: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for [US] Innsmouth Charnel | PvE | nXPerience?

[US] Innsmouth Charnel | PvE | nXPerience runs a procedural map of size 4,123 with seed 1395492731, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does [US] Innsmouth Charnel | PvE | nXPerience appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [US] Innsmouth Charnel | PvE | nXPerience: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On [US] Innsmouth Charnel | PvE | nXPerience, what is meant by each tag?

The game's server browser reads these tags from [US] Innsmouth Charnel | PvE | nXPerience: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to [US] Innsmouth Charnel | PvE | nXPerience?

In Rust, press F1 and type client.connect 104.14.30.183:22014 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded