StatusLive Servers online11,751 Players55,890 Populated3,402 Wiped · 3 h132 Interval5 min Date28 OCT 2026

DWG RG-S15344Server sheetchecked 8m ago

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

Online NA 104.143.2.107:28015 checked 8m ago

5x biweekly wipes moddedcarbonpve
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,344top 69% · #1522 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 3hFri 30 Oct, 02:37 UTC
Fig. 1

Players

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on DEADFALL | COMING SOON | 5x PvE Zombies |...
Fig. 2

Server performance

0246800:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 02:37 UTC, in 1d 3h. Its biweekly schedule tag · low confidence

usual gap3.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 1d 3hFri 30 Oct, 02:37 UTC
  2. 7d 19hThu 5 Nov, 19:00 UTCFW
  3. 15d 3hFri 13 Nov, 02:37 UTC
  4. 29d 3hFri 27 Nov, 02:37 UTC
  5. 35d 19hThu 3 Dec, 19:00 UTCFW
  6. 43d 3hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC12d ago 1 – running 1
Tue 13 Oct, 00:56 UTC15d ago 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction online, and what uptime has been recorded?

Right now, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is recorded as online. Counted from its reported uptime, the last restart was about 11 days 20 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 10 October 2026.

Is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction stable in the figures recorded?

Average server fps over the last 48 hours is 5; the lowest was 5. Counted at its highest: 79,566 entities, buildings, deployables and the rest of the world included. 5,370 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

In North America DEADFALL | COMING SOON | 5x PvE Zombies | Under construction lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 104.143.2.107:28015.

On which Rust version is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction running?

Rust network protocol 2634 and build 167781 on Linux: that is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

0 of 100 slots on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction are taken at the latest refresh. The seven-day mean on this server is 0 players.

Against other Rust servers, where is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction placed?

Across seven days, player hours give DEADFALL | COMING SOON | 5x PvE Zombies | Under construction #15,344 globally and #1,522 in North America, a top 69% position among ranked servers.

Schedules

What happens on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

Which times and days are wipes plotted at on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Too few of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. It is due to wipe next on Friday 30 October at 02:37 UTC. The world it runs now was made 12 days 16 hours ago. The tags state a wipe schedule at two-week intervals.

Rules and settings

Which settings does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run, and what rules?

The name records 5x gather for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction played?

Seed 1337 and size 4,500 define the procedural map DEADFALL | COMING SOON | 5x PvE Zombies | Under construction generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Lists and filters

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction appear among the Rust Graphs lists and filters?

These Rust Graphs lists include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 5x Rust servers, by gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust zombie servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

On DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, what is meant by each tag?

Tags published by DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): The browser's listing places it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Connect with client.connect 104.143.2.107:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded