StatusLive Servers online11,800 Players73,970 Populated3,706 Wiped · 3 h107 Interval5 min Date28 OCT 2026

DWG RG-S9656Server sheetchecked 5m ago

US | 2x |DEVELOPEMENT|

Online 104.143.2.118:29015 checked 5m ago

2x moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#9,656top 43%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on US | 2x |DEVELOPEMENT|
Fig. 2

Server performance

01020304022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct8 Oct17 Oct22 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC15d ago 0 – running 0
Sun 27 Sep, 06:17 UTC31d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 365 on average
187 / 200
02
US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 144 on average
132 / 200
03
[US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 99 on average
111 / 200
04
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average
7 / 150
05
[US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average
9 / 200
06
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 49 on average
103 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for US | 2x |DEVELOPEMENT|, and is it up?

At this moment US | 2x |DEVELOPEMENT| is online. Counted from its reported uptime, the last restart was about 3 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 27 September 2026.

What does the recorded performance of US | 2x |DEVELOPEMENT| show?

25 server fps on average over the last 48 hours, and never under 25. Counted at its highest: 74,234 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,014 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for US | 2x |DEVELOPEMENT|?

No region tag is published by US | 2x |DEVELOPEMENT|, but its name points to North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 104.143.2.118:29015 is its address.

On which Rust version is US | 2x |DEVELOPEMENT| running?

On Windows, US | 2x |DEVELOPEMENT| runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on US | 2x |DEVELOPEMENT|?

At the last refresh, US | 2x |DEVELOPEMENT| recorded 0 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 2.

Against other Rust servers, where is US | 2x |DEVELOPEMENT| placed?

Over the last seven days, US | 2x |DEVELOPEMENT| records #9,656 for player hours: the top 43% of all ranked servers.

Wipe times

On US | 2x |DEVELOPEMENT|, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for US | 2x |DEVELOPEMENT|?

The record of US | 2x |DEVELOPEMENT|'s wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 15 days 23 hours ago.

Settings

Which settings does US | 2x |DEVELOPEMENT| run, and what rules?

US | 2x |DEVELOPEMENT| takes its gather rate from its name: 2x. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for US | 2x |DEVELOPEMENT|?

US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: SCRAPLAND.GG.

Lists and filters

Where does US | 2x |DEVELOPEMENT| appear among the Rust Graphs lists and filters?

These Rust Graphs lists include US | 2x |DEVELOPEMENT|: Servers with a 2x gather rate, Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

On US | 2x |DEVELOPEMENT|, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags US | 2x |DEVELOPEMENT| publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join US | 2x |DEVELOPEMENT|?

Connect with client.connect 104.143.2.118:29015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded