DWG RG-S9656Server sheetchecked 5m ago
US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC15d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC31d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for US | 2x |DEVELOPEMENT|, and is it up?
At this moment US | 2x |DEVELOPEMENT| is online. Counted from its reported uptime, the last restart was about 3 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 27 September 2026.
What does the recorded performance of US | 2x |DEVELOPEMENT| show?
25 server fps on average over the last 48 hours, and never under 25. Counted at its highest: 74,234 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,014 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for US | 2x |DEVELOPEMENT|?
No region tag is published by US | 2x |DEVELOPEMENT|, but its name points to North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 104.143.2.118:29015 is its address.
On which Rust version is US | 2x |DEVELOPEMENT| running?
On Windows, US | 2x |DEVELOPEMENT| runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on US | 2x |DEVELOPEMENT|?
At the last refresh, US | 2x |DEVELOPEMENT| recorded 0 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 2.
Against other Rust servers, where is US | 2x |DEVELOPEMENT| placed?
Over the last seven days, US | 2x |DEVELOPEMENT| records #9,656 for player hours: the top 43% of all ranked servers.
Wipe times
On US | 2x |DEVELOPEMENT|, what does the data show for wipe day?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for US | 2x |DEVELOPEMENT|?
The record of US | 2x |DEVELOPEMENT|'s wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 15 days 23 hours ago.
Settings
Which settings does US | 2x |DEVELOPEMENT| run, and what rules?
US | 2x |DEVELOPEMENT| takes its gather rate from its name: 2x. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: SCRAPLAND.GG.
Lists and filters
Where does US | 2x |DEVELOPEMENT| appear among the Rust Graphs lists and filters?
These Rust Graphs lists include US | 2x |DEVELOPEMENT|: Servers with a 2x gather rate, Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
On US | 2x |DEVELOPEMENT|, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags US | 2x |DEVELOPEMENT| publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join US | 2x |DEVELOPEMENT|?
Connect with client.connect 104.143.2.118:29015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.