StatusLive Servers online11,805 Players79,944 Populated3,786 Wiped · 3 h105 Interval5 min Date28 OCT 2026

DWG RG-S15323Server sheetchecked 12m ago

Trents Test Server

Online 104.143.2.186:28015 checked 12m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Trents Test Server
Fig. 2

Server performance

010020030040021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
596 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
379 / 525
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
47 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
37 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
133 / 200
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
153 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Trents Test Server, and is it up?

At this moment Trents Test Server is online. About 14 days 13 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 14 October 2026.

How does Trents Test Server perform, as measured?

Average server fps over the last 48 hours is 231; the lowest was 188. Counted at its highest: 12,444 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,296 MB. Players feel low fps and a climbing entity count as lag.

In which location is Trents Test Server hosted?

A region is not published by Trents Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 104.143.2.186:28015.

On which Rust version is Trents Test Server running?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on Trents Test Server. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Trents Test Server?

At the last refresh, Trents Test Server recorded 0 players across 50 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Trents Test Server placed?

Player hours over seven days place Trents Test Server at #15,323, within the top 69% of ranked servers.

Wipe times

Which times and days are wipes plotted at on Trents Test Server?

Trents Test Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 14 days 18 hours ago.

Rules and settings

Which settings does Trents Test Server run, and what rules?

The name of Trents Test Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has Trents Test Server loaded?

Trents Test Server runs a procedural map of size 2,400 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Filters

On Rust Graphs, which lists and filters contain Trents Test Server?

On Rust Graphs, Trents Test Server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Trents Test Server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags Trents Test Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Trents Test Server?

In Rust, press F1 and type client.connect 104.143.2.186:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded