DWG RG-S15326Server sheetchecked 11m ago
HellZone, Inc.
Online 104.159.135.138:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is HellZone, Inc., and is it online now?
At this moment HellZone, Inc. is online. The uptime it reports puts the last restart at about 2 days 15 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of HellZone, Inc. show?
113 server fps on average over the last 48 hours, and never under 84. Counted at its highest: 208,076 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,313 MB. Players feel low fps and a climbing entity count as lag.
In which location is HellZone, Inc. hosted?
No region is published by HellZone, Inc.. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 104.159.135.138:28015 is its address.
On which Rust version is HellZone, Inc. running?
Rust network protocol 2635 and build 168909 on Linux: that is what HellZone, Inc. runs. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on HellZone, Inc.?
At the last refresh, HellZone, Inc. recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for HellZone, Inc.?
Over the last seven days, HellZone, Inc. records #15,326 for player hours: the top 69% of all ranked servers.
Wipe data
On HellZone, Inc., what does the data show for wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for HellZone, Inc.?
The record of HellZone, Inc.'s wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 26 days 16 hours ago.
Settings
What settings and rules apply on HellZone, Inc.?
Gather rate for HellZone, Inc.: not stated in the name. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is off: that is Valve's anti-cheat.
Which map has HellZone, Inc. loaded?
HellZone, Inc. runs a procedural map of size 6,000 with seed 81754, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain HellZone, Inc.?
On Rust Graphs, HellZone, Inc. is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
On HellZone, Inc., what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon are the tags HellZone, Inc. publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is HellZone, Inc. joined?
Connect with client.connect 104.159.135.138:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.