DWG RG-S6482Server sheetchecked 11m ago
Chill PVE for hard workers
Online 104.192.227.10:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 01:51 UTC13d ago | 3 | – | running | 1 |
| Thu 1 Oct, 21:51 UTC FW27d ago | 3 | halved by day 5 | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Chill PVE for hard workers, and is it up?
At this moment Chill PVE for hard workers is online. About 6 days ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of Chill PVE for hard workers show?
The last 48 hours give an average of 70 server fps and a floor of 53. Counted at its highest: 216,467 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 7,905 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Chill PVE for hard workers hosted?
There is no region published by Chill PVE for hard workers. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 104.192.227.10:28015.
What Rust version is recorded for Chill PVE for hard workers?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Chill PVE for hard workers. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for Chill PVE for hard workers?
At the last refresh, Chill PVE for hard workers recorded 0 players across 70 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 00:00 UTC, averaging 0 players.
Against other Rust servers, where is Chill PVE for hard workers placed?
Over the last seven days, Chill PVE for hard workers records #6,482 for player hours: the top 29% of all ranked servers.
Wipe times
What is recorded on Chill PVE for hard workers on wipe day?
An average of 3 players was recorded at the busiest point of its recent wipes. 28 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 5 the crowd had fallen below half on the wipes where it did not hold.
Which times and days are wipes plotted at on Chill PVE for hard workers?
The record of Chill PVE for hard workers's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 13 days ago.
Settings
What settings and rules apply on Chill PVE for hard workers?
The name of Chill PVE for hard workers records no gather rate. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is Chill PVE for hard workers played?
Chill PVE for hard workers runs a procedural map of size 6,000 with seed 3343399825, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain Chill PVE for hard workers?
The Rust Graphs lists that carry Chill PVE for hard workers are: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Chill PVE for hard workers, what is meant by each tag?
The game's server browser reads these tags from Chill PVE for hard workers: gmrust (Game mode): Standard survival, as Rust plays; mp70 (Max players): 70 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Chill PVE for hard workers joined?
In Rust, press F1 and type client.connect 104.192.227.10:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp70,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp70
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.