StatusLive Servers online11,614 Players34,171 Populated2,816 Wiped · 3 h69 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 10m ago

The Rust Bucket QUAD SQUADS

Online 104.192.227.186:28035 checked 10m ago

quad
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe151d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on The Rust Bucket QUAD SQUADS
Fig. 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP WipesEU · quad · monthly · 128 on average
53 / 250
02
[LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 WipeSA · quad · weekly · 122 on average
102 / 200
03 67 / 350
04
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDNA · quad · weekly · 55 on average
19 / 200
05 0 / 165
06
Cali.gg | No KOS | Noob Friendly | Active AdminsNA · quad · biweekly · 29 on average
7 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is The Rust Bucket QUAD SQUADS online, and what uptime has been recorded?

The Rust Bucket QUAD SQUADS is up at this moment. The uptime it reports puts the last restart at about 4 days 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is The Rust Bucket QUAD SQUADS stable in the figures recorded?

101 server fps on average over the last 48 hours, and never under 91. Counted at its highest: 72,162 entities, buildings, deployables and the rest of the world included. 2,918 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is The Rust Bucket QUAD SQUADS hosted?

A region code of ca1 is published, but no region, by The Rust Bucket QUAD SQUADS. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 104.192.227.186:28035.

What Rust version is recorded for The Rust Bucket QUAD SQUADS?

Rust network protocol 2625 and build 152897 on Windows: that is what The Rust Bucket QUAD SQUADS runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on The Rust Bucket QUAD SQUADS?

Current player count on The Rust Bucket QUAD SQUADS: 0, of 100 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does The Rust Bucket QUAD SQUADS hold?

Within the top 69% of all ranked servers: The Rust Bucket QUAD SQUADS at #15,341 for player hours, seven days recorded. #627 against other quad servers.

Wipe times

On The Rust Bucket QUAD SQUADS, when do wipes occur?

The Rust Bucket QUAD SQUADS's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 151 days 14 hours ago the current world was made.

Rules and settings

What settings and rules apply on The Rust Bucket QUAD SQUADS?

No gather rate is stated in the name of The Rust Bucket QUAD SQUADS. 4 players per group at most (quad). survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for The Rust Bucket QUAD SQUADS?

The Rust Bucket QUAD SQUADS runs a procedural map of size 3,500 with seed 578369846, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain The Rust Bucket QUAD SQUADS?

The Rust Graphs lists that carry The Rust Bucket QUAD SQUADS are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: Quad.

Which meaning is attached to each tag on The Rust Bucket QUAD SQUADS?

Tags published by The Rust Bucket QUAD SQUADS, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams hold no more than 4; v2625 (Protocol): To join, your game must be on protocol 2625; cs152897 (Build): 152897 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rca1 (Region code): Region code: ca1. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to The Rust Bucket QUAD SQUADS?

Connect with client.connect 104.192.227.186:28035: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$rca1,v2625,gmrust,cs152897,ts4

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts4
Group limit Teams hold no more than 4.
v2625
Protocol To join, your game must be on protocol 2625.
cs152897
Build 152897 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$rca1
Region code Region code: ca1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded