StatusLive Servers online11,696 Players45,884 Populated3,156 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S5107Server sheetchecked 9m ago

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit

Online 104.192.227.19:28025 checked 9m ago

5x monthly wipes moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 3
Rank#5,107top 23%
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5201:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on (10/1) Indy 5x Monthly | Mini Spawns | No...
Fig. 2

Server performance

02040608001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit online, and what uptime has been recorded?

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is up at this moment. The uptime it reports puts the last restart at about 5 days 9 hours ago. 144 of 168 hours up over the last 7 full days, which is 86% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit show?

38 server fps on average over the last 48 hours, and never under 27. Counted at its highest: 138,663 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,281 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

There is no region published by (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 104.192.227.19:28025.

What Rust version is recorded for (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

Rust network protocol 2635 and build 168909 on Windows: that is what (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

0 of 100 slots on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 2 players.

In the rankings, which position does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit hold?

Player hours over seven days place (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit at #5,107, within the top 23% of ranked servers.

Wipe times

On (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

Once a month, with the force wipe, is when (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 7 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

Which settings does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit run, and what rules?

The name records 5x gather for (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. 12 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit played?

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit runs a procedural map of size 4,750 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Tags

On Rust Graphs, which lists and filters contain (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

On Rust Graphs, (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is placed in these lists: 5x Rust servers, by gather rate and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

On (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit, what is meant by each tag?

The game's server browser reads these tags from (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts12 (Group limit): Teams hold no more than 12; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit joined?

Connect with client.connect 104.192.227.19:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/RAx8uEeATT.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts12
Group limit Teams hold no more than 12.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded