StatusLive Servers online11,669 Players52,726 Populated3,296 Wiped · 3 h84 Interval5 min Date28 OCT 2026

DWG RG-S14100Server sheetchecked 13d ago

Rust Full Map Test Server

Offline 104.243.29.141:28025 checked 13d ago

Connect
Players now 1/ 100 1% full
7-day average0peak –
Rank#14,100top 65%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Full Map Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average
451 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
307 / 325
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average
22 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average
30 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average
157 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
75 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Rust Full Map Test Server, and is it up?

Rust Full Map Test Server is offline at this moment; 13 days 3 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 15 October 2026.

What location is recorded for Rust Full Map Test Server?

A region is not published by Rust Full Map Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 104.243.29.141:28025 is its address.

What Rust version is recorded for Rust Full Map Test Server?

The platform is Windows and the version is Rust network protocol 2635 and build 168076 on Rust Full Map Test Server. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for Rust Full Map Test Server?

Rust Full Map Test Server is not responding at the latest refresh; the last record of it online is 13 days 3 hours ago.

Against other Rust servers, where is Rust Full Map Test Server placed?

Player hours over seven days place Rust Full Map Test Server at #14,100, within the top 65% of ranked servers.

Wipe times

On Rust Full Map Test Server, when do wipes occur?

The record of Rust Full Map Test Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days 19 hours ago.

Map and rules

Which rules and settings are recorded for Rust Full Map Test Server?

Gather rate for Rust Full Map Test Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has Rust Full Map Test Server loaded?

A procedural map, generated by the game, is what Rust Full Map Test Server runs.

Lists and filters

Where does Rust Full Map Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Full Map Test Server are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Rust Full Map Test Server?

Tags published by Rust Full Map Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168076 (Build): The game build is 168076; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Rust Full Map Test Server joined?

In Rust, press F1 and type client.connect 104.243.29.141:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168076,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168076
Build The game build is 168076.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded