StatusLive Servers online11,835 Players97,516 Populated3,868 Wiped · 3 h532 Interval5 min Date29 OCT 2026

DWG RG-S15921Server sheetchecked 27d ago

RustGuard Local Development

Offline 104.28.219.137:28015 checked 27d ago

Connect
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,921top 70%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustGuard Local Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:04 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average
254 / 275
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
331 / 350
03
eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average
480 / 8
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
815 / 1000
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
46 / 100
06
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
892 / 950
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RustGuard Local Development, and is it up?

Last seen 27 days 2 hours ago; right now RustGuard Local Development is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 2 October 2026 is when Rust Graphs first saw it.

In which location is RustGuard Local Development hosted?

A region is not published by RustGuard Local Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 104.28.219.137:28015 is its address.

What Rust version is recorded for RustGuard Local Development?

On Windows, RustGuard Local Development runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on RustGuard Local Development?

RustGuard Local Development is not responding at the latest refresh; the last record of it online is 27 days 2 hours ago.

What rank has been recorded for RustGuard Local Development?

Player hours over seven days place RustGuard Local Development at #15,921, within the top 70% of ranked servers.

Schedules

On RustGuard Local Development, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on RustGuard Local Development?

Too few wipes are on record for RustGuard Local Development to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 27 days 2 hours ago.

Settings

Which settings does RustGuard Local Development run, and what rules?

No gather rate is stated in the name of RustGuard Local Development. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has RustGuard Local Development loaded?

A procedural map, generated by the game, is what RustGuard Local Development runs.

Lists and filters

On Rust Graphs, which lists and filters contain RustGuard Local Development?

These Rust Graphs lists include RustGuard Local Development: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On RustGuard Local Development, what is meant by each tag?

Tags published by RustGuard Local Development, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp8 (Max players): 8 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166586 (Build): 166586 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to RustGuard Local Development?

Connect with client.connect 104.28.219.137:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp8
Max players 8 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166586
Build 166586 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded