StatusLive Servers online11,803 Players71,182 Populated3,639 Wiped · 3 h205 Interval5 min Date29 OCT 2026

DWG RG-S9415Server sheetchecked 1d ago

Staging Dev Server

Offline 104.28.230.248:28015 checked 1d ago

Connect
Players now 1/ 50 2% full
7-day average1peak 1
Rank#9,415top 42%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Staging Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 1
Thu 22 Oct, 05:27 UTC7d ago 1 – 5.5 days 0
Sun 18 Oct, 21:41 UTC10d ago 1 halved by day 1 3.3 days 1
Tue 13 Oct, 19:19 UTC15d ago 1 – 5.1 days 0
Mon 5 Oct, 11:06 UTC24d ago 1 halved by day 1 8.3 days 0
Sat 3 Oct, 20:51 UTC25d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC30d ago 0 – 4.9 days 0
Fri 25 Sep, 21:37 UTC33d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
522 / 550
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
438 / 450
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
60 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
66 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
53 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
164 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Staging Dev Server online, and what uptime has been recorded?

The current state of Staging Dev Server is offline, with the last sighting 42 hours ago. 11 of 168 hours up over the last 7 full days, which is 7% of the time. On 19 September 2026 is when Rust Graphs first saw it.

What location is recorded for Staging Dev Server?

No region is published by Staging Dev Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 104.28.230.248:28015 is its address.

On which Rust version is Staging Dev Server running?

On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169353. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Staging Dev Server?

Staging Dev Server is not responding at the latest refresh; the last record of it online is 42 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. The 48-hour peak falls at 18:00 UTC, averaging 1 players.

What rank has been recorded for Staging Dev Server?

Player hours over seven days place Staging Dev Server at #9,415, within the top 42% of ranked servers.

Wipe times

What happens on Staging Dev Server on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

On Staging Dev Server, when do wipes occur?

No next wipe can be predicted for Staging Dev Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 44 hours ago the current world was made.

Settings

What settings and rules apply on Staging Dev Server?

The name of Staging Dev Server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Lists and filters

Where does Staging Dev Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Staging Dev Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Staging Dev Server?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs169353 (Build): 169353 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags Staging Dev Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Staging Dev Server?

Enter client.connect 104.28.230.248:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs169353
Build 169353 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded