DWG RG-S15339Server sheetchecked 6d ago
LocalTest
Offline 104.28.232.201:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 12:04 UTC6d ago | 0 | – | running | 1 |
| Tue 13 Oct, 12:26 UTC15d ago | 1 | – | 9 days | 0 |
| Thu 8 Oct, 14:12 UTC20d ago | 1 | – | 4.9 days | 1 |
| Wed 7 Oct, 19:30 UTC21d ago | 1 | – | 0.8 days | 1 |
| Fri 2 Oct, 13:27 UTC26d ago | 1 | – | 5.3 days | 1 |
| Sun 20 Sep, 15:32 UTC38d ago | 1 | held half | 11.9 days | 1 |
| Thu 17 Sep, 07:12 UTC41d ago | 1 | – | 3.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is LocalTest, and is it online now?
Last seen 6 days 7 hours ago; right now LocalTest is offline. For the last 7 full days the record is 1 of 168 hours up, 1% of the time. First seen by Rust Graphs on 13 September 2026.
In which location is LocalTest hosted?
A region is not published by LocalTest. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 104.28.232.201:28015.
On which Rust version is LocalTest running?
On Windows, LocalTest runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Population
What does the population history show for LocalTest?
The latest refresh records LocalTest as offline, last seen 6 days 7 hours ago. The seven-day mean on this server is 0 players.
Against other Rust servers, where is LocalTest placed?
Player hours over seven days place LocalTest at #15,339, within the top 69% of ranked servers.
Wipe data
What happens on LocalTest on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
Which times and days are wipes plotted at on LocalTest?
LocalTest wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 6 days 9 hours ago.
Rules and settings
What settings and rules apply on LocalTest?
The name of LocalTest records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map has LocalTest loaded?
LocalTest runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain LocalTest?
These Rust Graphs lists include LocalTest: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
On LocalTest, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags LocalTest publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to LocalTest?
In Rust, press F1 and type client.connect 104.28.232.201:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.