StatusLive Servers online11,902 Players104,075 Populated4,038 Wiped · 3 h426 Interval5 min Date29 OCT 2026

DWG RG-S15885Server sheetchecked 21d ago

OTCHO

Offline 105.103.118.38:28015 checked 21d ago

quad softcore
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,885top 72%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on OTCHO
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EA] Softcore 1quad · monthly · 66 on average
59 / 350
02
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average
32 / 300
03
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average
9 / 150
04
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average
7 / 100
05
[红牛五倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average
7 / 200
06
[红果十倍]10.30日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average
7 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is OTCHO, and is it online now?

The current state of OTCHO is offline, with the last sighting 21 days 8 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 8 October 2026 is when Rust Graphs first saw it.

What location is recorded for OTCHO?

A region is not published by OTCHO. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 105.103.118.38:28015.

On which Rust version is OTCHO running?

On Linux, OTCHO runs Rust network protocol 2634 and build 167058. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on OTCHO?

The latest refresh records OTCHO as offline, last seen 21 days 8 hours ago.

What rank has been recorded for OTCHO?

Within the top 72% of all ranked servers: OTCHO at #15,885 for player hours, seven days recorded. Within the quad group it places #633.

Schedules

On OTCHO, when do wipes occur?

Too few wipes are on record for OTCHO to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 7 hours ago.

Settings

What settings and rules apply on OTCHO?

The name of OTCHO records no gather rate. 4 players per group at most (quad). It runs the softcore game mode, Easier than standard, from Facepunch, and part of your loot is kept. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is OTCHO played?

OTCHO runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain OTCHO?

The Rust Graphs lists that carry OTCHO are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

On OTCHO, what is meant by each tag?

The game's server browser reads these tags from OTCHO: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp50 (Max players): The slot count is 50; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is OTCHO joined?

Enter client.connect 105.103.118.38:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp50
Max players The slot count is 50.
ts4
Group limit Team size is capped at 4.
v2634
Protocol Join only if your game is on protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded