StatusLive Servers online11,832 Players65,657 Populated3,608 Wiped · 3 h130 Interval5 min Date27 OCT 2026

DWG RG-S15346Server sheetchecked 14d ago

TEST Server

Offline 106.153.36.63:28015 checked 14d ago

Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,346top 71%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEST Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep7 Oct11 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctWed 7 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 15:09 UTC14d ago 0 – running 0
Wed 7 Oct, 10:46 UTC20d ago 1 – 6.2 days 0
Wed 7 Oct, 02:16 UTC20d ago 1 – 0.4 days 0
Mon 5 Oct, 04:47 UTC22d ago 1 – 1.9 days 1
Sun 13 Sep, 11:11 UTC44d ago 1 held half 21.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average
580 / 700
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is TEST Server, and is it online now?

Last seen 14 days 7 hours ago; right now TEST Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for TEST Server?

A region is not published by TEST Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 106.153.36.63:28015 is its address.

What Rust version is recorded for TEST Server?

Rust network protocol 2634 and build 167781 on Windows: that is what TEST Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on TEST Server?

TEST Server is not responding at the latest refresh; the last record of it online is 14 days 7 hours ago.

In the rankings, which position does TEST Server hold?

Within the top 71% of all ranked servers: TEST Server at #15,346 for player hours, seven days recorded.

Wipe times

What is recorded on TEST Server on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

Which times and days are wipes plotted at on TEST Server?

There is no next wipe to predict at TEST Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 14 days 7 hours ago.

Settings

Which rules and settings are recorded for TEST Server?

Gather rate for TEST Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.

Filters

On Rust Graphs, which lists and filters contain TEST Server?

The Rust Graphs lists that carry TEST Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On TEST Server, what is meant by each tag?

Tags published by TEST Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): 5 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to TEST Server?

Enter client.connect 106.153.36.63:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players 5 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded