StatusLive Servers online11,821 Players96,636 Populated3,859 Wiped · 3 h527 Interval5 min Date29 OCT 2026

DWG RG-S15269Server sheetchecked 9m ago

DCD Gaming

Online 107.11.234.87:59453 checked 9m ago

moddedoxidepve
Connect
Players now 0/ 200 0% full
7-day average0peak –
Rank#15,269top 68%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on DCD Gaming
Fig. 2

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average
221 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average
281 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
65 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average
26 / 200
05 57 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
52 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is DCD Gaming online, and what uptime has been recorded?

Right now, DCD Gaming is recorded as online. Counted from its reported uptime, the last restart was about 7 days 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 15 October 2026.

How does DCD Gaming perform, as measured?

104 server fps on average over the last 48 hours, and never under 71. Counted at its highest: 119,797 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,745 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for DCD Gaming?

No region is published by DCD Gaming. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 107.11.234.87:59453 is its address.

What Rust version is recorded for DCD Gaming?

Rust network protocol 2634 and build 167781 on Windows: that is what DCD Gaming runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for DCD Gaming?

0 of 200 slots on DCD Gaming are taken at the latest refresh. Averaged across seven days, the player count is 0.

In the rankings, which position does DCD Gaming hold?

Player hours over seven days place DCD Gaming at #15,269, within the top 68% of ranked servers.

Schedules

On DCD Gaming, when do wipes occur?

The record of DCD Gaming's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 14 days 21 hours ago.

Rules and settings

Which rules and settings are recorded for DCD Gaming?

Gather rate for DCD Gaming: not stated in the name. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is DCD Gaming played?

Size 4,500 with seed 522842494: that is the procedural map DCD Gaming runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain DCD Gaming?

The Rust Graphs lists that carry DCD Gaming are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on DCD Gaming?

The game's server browser reads these tags from DCD Gaming: gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): Slots: 200; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join DCD Gaming?

Enter client.connect 107.11.234.87:59453 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp200
Max players Slots: 200.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded