StatusLive Servers online11,846 Players84,816 Populated3,802 Wiped · 3 h288 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 10m ago

Foxx Dev

Online NA 107.175.159.174:28025 checked 10m ago

biweekly wipes moddedoxidepve
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,335top 69% · #1505 in NA
Last wipe18d agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on Foxx Dev
Fig. 2

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap4.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 9d 16hSun 8 Nov, 07:50 UTC
  3. 23d 16hSun 22 Nov, 07:50 UTC
  4. 35d 3hThu 3 Dec, 19:00 UTCFW
  5. 37d 16hSun 6 Dec, 07:50 UTC

The first 48 hours of its last wipes

Sun 11 OctSat 3 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 07:50 UTC18d ago 1 – running 1
Sat 3 Oct, 03:37 UTC26d ago 1 halved by day 1 8.2 days 0
Mon 28 Sep, 21:39 UTC30d ago 1 halved by day 1 4.2 days 0
Fri 25 Sep, 21:11 UTC33d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Foxx Dev online, and what uptime has been recorded?

Foxx Dev is up at this moment. About 20 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 25 September 2026 is when Rust Graphs first saw it.

How does Foxx Dev perform, as measured?

95 server fps on average over the last 48 hours, and never under 66. Counted at its highest: 142,641 entities, buildings, deployables and the rest of the world included. 5,335 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Foxx Dev hosted?

In North America Foxx Dev lists itself, tagged NA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 107.175.159.174:28025 is its address.

What Rust version is recorded for Foxx Dev?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Foxx Dev. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Foxx Dev?

At the last refresh, Foxx Dev recorded 0 players across 40 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for Foxx Dev?

Across seven days, player hours give Foxx Dev #15,335 globally and #1,505 in North America, a top 69% position among ranked servers.

Wipe times

What is recorded on Foxx Dev on wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Foxx Dev?

Its tag is followed for the prediction: too few of Foxx Dev's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 18 days 6 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Settings

What settings and rules apply on Foxx Dev?

No gather rate is stated in the name of Foxx Dev. 12 players per group at most. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Foxx Dev?

Foxx Dev runs a procedural map of size 5,000 with seed 241644880, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Fox Island!.

Lists and filters

On Rust Graphs, which lists and filters contain Foxx Dev?

On Rust Graphs, Foxx Dev is placed in these lists: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on Foxx Dev?

Tags published by Foxx Dev, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts12 (Group limit): Teams hold no more than 12; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Which operator runs Foxx Dev?

The same operator most likely runs Foxx Dev and 3 other servers we track, since all publish a foxxservers.com hostname.

Joining the server

By what method do you join Foxx Dev?

Connect with client.connect 107.175.159.174:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players 40 player slots.
ts12
Group limit Teams hold no more than 12.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded