StatusLive Servers online11,626 Players40,809 Populated2,991 Wiped · 3 h88 Interval5 min Date29 OCT 2026

DWG RG-S10229Server sheetchecked 7m ago

[US] Chrispy Staging

Online 107.211.211.138:29015 checked 7m ago

Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#10,229top 46%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Chrispy Staging
Fig. 2

Server performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:05 UTC7d ago 0 – running 0
Wed 30 Sep, 18:44 UTC28d ago 3 halved by day 1 21.1 days 0
Tue 29 Sep, 20:04 UTC29d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average
22 / 250
02
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
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03
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 204 on average
247 / 275
04
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 156 on average
181 / 200
05
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average
11 / 100
06
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average
5 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [US] Chrispy Staging online, and what uptime has been recorded?

[US] Chrispy Staging is up at this moment. Counted from its reported uptime, the last restart was about 40 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does [US] Chrispy Staging perform, as measured?

Average server fps over the last 48 hours is 137; the lowest was 101. Counted at its highest: 120,000 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,866 MB. Players feel low fps and a climbing entity count as lag.

In which location is [US] Chrispy Staging hosted?

With no region tag published, [US] Chrispy Staging has a name pointing to North America; its region code is us5. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 107.211.211.138:29015.

What Rust version is recorded for [US] Chrispy Staging?

On Windows, [US] Chrispy Staging runs Rust network protocol 2635 and build 169317. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on [US] Chrispy Staging?

At the last refresh, [US] Chrispy Staging recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 11:00 UTC, averaging 1 players.

Against other Rust servers, where is [US] Chrispy Staging placed?

Player hours over seven days place [US] Chrispy Staging at #10,229, within the top 46% of ranked servers.

Schedules

What happens on [US] Chrispy Staging on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for [US] Chrispy Staging?

No next wipe can be predicted for [US] Chrispy Staging: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 7 days 9 hours ago.

Rules and settings

Which rules and settings are recorded for [US] Chrispy Staging?

No gather rate is stated in the name of [US] Chrispy Staging. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for [US] Chrispy Staging?

Seed 1337 and size 4,500 define the procedural map [US] Chrispy Staging generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does [US] Chrispy Staging appear among the Rust Graphs lists and filters?

On Rust Graphs, [US] Chrispy Staging is placed in these lists: Rust community servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On [US] Chrispy Staging, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs169317 (Build): Build: 169317; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5 are the tags [US] Chrispy Staging publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join [US] Chrispy Staging?

Enter client.connect 107.211.211.138:29015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs169317
Build Build: 169317.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code Region code: us5.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded