DWG RG-S7045Server sheetchecked 16m ago
Rusted Methods
Online 108.61.100.191:28016 checked 16m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:45 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Rusted Methods, and is it online now?
Rusted Methods is up at this moment. Counted from its reported uptime, the last restart was about 22 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Rusted Methods perform, as measured?
Average server fps over the last 48 hours is 90; the lowest was 79. Counted at its highest: 122,821 entities, buildings, deployables and the rest of the world included. 3,310 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Rusted Methods?
No region is published by Rusted Methods. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 108.61.100.191:28016.
What Rust version is recorded for Rusted Methods?
On Windows, Rusted Methods runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on Rusted Methods?
At the last refresh, Rusted Methods recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 17:00 UTC: 1 players.
Against other Rust servers, where is Rusted Methods placed?
Within the top 32% of all ranked servers: Rusted Methods at #7,045 for player hours, seven days recorded.
Wipe data
On Rusted Methods, what does the data show for wipe day?
At their busiest, its recent wipes drew 3 players on average. 3 hours after the latest wipe, the crowd peaked.
On Rusted Methods, when do wipes occur?
At Rusted Methods the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 14 hours ago.
Map and rules
Which settings does Rusted Methods run, and what rules?
Gather rate for Rusted Methods: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
On which map is Rusted Methods played?
Rusted Methods runs a procedural map of size 4,500 with seed 782583436, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain Rusted Methods?
The Rust Graphs lists that carry Rusted Methods are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on Rusted Methods?
The game's server browser reads these tags from Rusted Methods: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Rusted Methods joined?
In Rust, press F1 and type client.connect 108.61.100.191:28016 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.