StatusLive Servers online11,835 Players94,909 Populated3,850 Wiped · 3 h528 Interval5 min Date29 OCT 2026

DWG RG-S8015Server sheetchecked 8m ago

BotWorld WARZONE - AI Bot War

Online NA 108.61.88.15:28016 checked 8m ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#8,015top 36% · #1163 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on BotWorld WARZONE - AI Bot War
Fig. 2

Server performance

025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:30 UTC8d ago 2 – running 0
Fri 16 Oct, 00:42 UTC13d ago 0 – 5.6 days 0
Fri 9 Oct, 10:40 UTC20d ago 9 halved by day 3 6.6 days 0
Fri 9 Oct, 03:13 UTC20d ago 9 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01 39 / 200
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03
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23 / 400
04 1 / 50
05
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 8 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for BotWorld WARZONE - AI Bot War, and is it up?

BotWorld WARZONE - AI Bot War is up at this moment. About 11 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 5 October 2026.

How does BotWorld WARZONE - AI Bot War perform, as measured?

95 server fps on average over the last 48 hours, and never under 3. Counted at its highest: 46,019 entities, buildings, deployables and the rest of the world included. 6,166 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for BotWorld WARZONE - AI Bot War?

In North America BotWorld WARZONE - AI Bot War lists itself, tagged NA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 108.61.88.15:28016.

On which Rust version is BotWorld WARZONE - AI Bot War running?

Rust network protocol 2635 and build 168909 on Windows: that is what BotWorld WARZONE - AI Bot War runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on BotWorld WARZONE - AI Bot War?

0 of 100 slots on BotWorld WARZONE - AI Bot War are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 1 players.

In the rankings, which position does BotWorld WARZONE - AI Bot War hold?

The same seven-day player-hour count places BotWorld WARZONE - AI Bot War at #1,163 within North America, #8,015 across all ranked servers and in the top 36% of them.

Wipe times

On BotWorld WARZONE - AI Bot War, what does the data show for wipe day?

The recent wipes averaged a busiest count of 4 players. 8 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 3.

What wipe schedule has been recorded for BotWorld WARZONE - AI Bot War?

BotWorld WARZONE - AI Bot War wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 8 days 5 hours ago.

Rules and settings

What settings and rules apply on BotWorld WARZONE - AI Bot War?

No gather rate is stated in the name of BotWorld WARZONE - AI Bot War. No limit is published beyond the default: 8 players per group. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for BotWorld WARZONE - AI Bot War?

BotWorld WARZONE - AI Bot War runs a procedural map of size 3,000 with seed 2481346, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain BotWorld WARZONE - AI Bot War?

The Rust Graphs lists that carry BotWorld WARZONE - AI Bot War are: Modded Rust servers, Rust battlefield servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on BotWorld WARZONE - AI Bot War?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^i (Battlefield): High rates and kits make for fast PvP; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America are the tags BotWorld WARZONE - AI Bot War publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to BotWorld WARZONE - AI Bot War?

In Rust, press F1 and type client.connect 108.61.88.15:28016 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/5NzyCDXe5z.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^e,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^i
Battlefield High rates and kits make for fast PvP.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded