DWG RG-S15264Server sheetchecked 9m ago
Szuflandia
Online 109.230.243.159:10900 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
- 6d 15hThu 5 Nov, 19:00 UTCFW
- 34d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:24 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Szuflandia, and is it up?
Szuflandia is up at this moment. The uptime it reports puts the last restart at about 13 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of Szuflandia show?
The last 48 hours give an average of 10 server fps and a floor of 10. Counted at its highest: 66,413 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,126 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Szuflandia hosted?
A region is not published by Szuflandia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 109.230.243.159:10900 is its address.
What Rust version is recorded for Szuflandia?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Szuflandia. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for Szuflandia?
Current player count on Szuflandia: 0, of 50 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Szuflandia placed?
Within the top 69% of all ranked servers: Szuflandia at #15,264 for player hours, seven days recorded.
Wipe times
What happens on Szuflandia on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Szuflandia?
At Szuflandia the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 28 days 9 hours ago.
Rules and settings
Which rules and settings are recorded for Szuflandia?
The name of Szuflandia records no gather rate. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Szuflandia loaded?
Size 3,500 with seed 6738: that is the procedural map Szuflandia runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Szuflandia appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Szuflandia are: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Szuflandia?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Szuflandia publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to Szuflandia?
Enter client.connect 109.230.243.159:10900 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
