StatusLive Servers online11,600 Players34,753 Populated2,904 Wiped · 3 h67 Interval5 min Date28 OCT 2026

DWG RG-S13792Server sheetchecked 21d ago

True Rust

Offline 109.231.8.37:28015 checked 21d ago

Connect
Players now 1/ 69 1% full
7-day average0peak –
Rank#13,792top 62%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on True Rust
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 17:26 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average
257 / 275
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average
21 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average
17 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
157 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
69 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
38 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is True Rust online, and what uptime has been recorded?

True Rust is offline at this moment; 21 days 12 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 6 October 2026 is when Rust Graphs first saw it.

In which location is True Rust hosted?

No region is published by True Rust. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 109.231.8.37:28015 is its address.

What Rust version is recorded for True Rust?

The platform is Linux and the version is Rust network protocol 2634 and build 166652 on True Rust. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on True Rust?

The latest refresh records True Rust as offline, last seen 21 days 12 hours ago.

Against other Rust servers, where is True Rust placed?

Over the last seven days, True Rust records #13,792 for player hours: the top 62% of all ranked servers.

Wipe data

On True Rust, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on True Rust?

Too few wipes are on record for True Rust to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 21 days 12 hours ago the current world was made.

Settings

Which settings does True Rust run, and what rules?

Gather rate for True Rust: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has True Rust loaded?

A procedural map, generated by the game, is what True Rust runs.

Filters

Where does True Rust appear among the Rust Graphs lists and filters?

On Rust Graphs, True Rust is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On True Rust, what is meant by each tag?

Tags published by True Rust, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp69 (Max players): 69 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join True Rust?

Enter client.connect 109.231.8.37:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp69,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp69
Max players 69 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build 166652 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded