StatusLive Servers online11,668 Players33,864 Populated2,833 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S6331Server sheetchecked 2d ago

Swordhome | Prywatny PvE x2 | Linux

Offline 109.241.220.81:28015 checked 2d ago

2x moddedoxidepve
Connect
Players now 0/ 20 0% full
7-day average0peak 2
Rank#6,331top 28%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Swordhome | Prywatny PvE x2 | Linux
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Swordhome | Prywatny PvE x2 | Linux online, and what uptime has been recorded?

The current state of Swordhome | Prywatny PvE x2 | Linux is offline, with the last sighting 2 days 8 hours ago. 43 of 96 hours up over the last 4 full days, which is 45% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.

What location is recorded for Swordhome | Prywatny PvE x2 | Linux?

There is no region published by Swordhome | Prywatny PvE x2 | Linux. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 109.241.220.81:28015 is its address.

What Rust version is recorded for Swordhome | Prywatny PvE x2 | Linux?

Rust network protocol 2635 and build 168909 on Linux: that is what Swordhome | Prywatny PvE x2 | Linux runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for Swordhome | Prywatny PvE x2 | Linux?

Swordhome | Prywatny PvE x2 | Linux is not responding at the latest refresh; the last record of it online is 2 days 8 hours ago. The seven-day mean is 0 players; the peak over the same period is 2.

What rank has been recorded for Swordhome | Prywatny PvE x2 | Linux?

Over the last seven days, Swordhome | Prywatny PvE x2 | Linux records #6,331 for player hours: the top 28% of all ranked servers.

Schedules

Which times and days are wipes plotted at on Swordhome | Prywatny PvE x2 | Linux?

Too few wipes are on record for Swordhome | Prywatny PvE x2 | Linux to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 4 days 6 hours ago.

Rules and settings

Which settings does Swordhome | Prywatny PvE x2 | Linux run, and what rules?

Swordhome | Prywatny PvE x2 | Linux takes its gather rate from its name: 2x. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.

What is the map for Swordhome | Prywatny PvE x2 | Linux?

Swordhome | Prywatny PvE x2 | Linux runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Swordhome | Prywatny PvE x2 | Linux?

On Rust Graphs, Swordhome | Prywatny PvE x2 | Linux is placed in these lists: Servers with a 2x gather rate, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

On Swordhome | Prywatny PvE x2 | Linux, what is meant by each tag?

The game's server browser reads these tags from Swordhome | Prywatny PvE x2 | Linux: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Swordhome | Prywatny PvE x2 | Linux joined?

Enter client.connect 109.241.220.81:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded