StatusLive Servers online11,830 Players75,280 Populated3,722 Wiped · 3 h228 Interval5 min Date29 OCT 2026

DWG RG-S15863Server sheetchecked 18d ago

Metro Jump Test (local)

Offline 109.41.179.12:28025 checked 18d ago

Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,863top 72%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Metro Jump Test (local)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
545 / 625
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
414 / 450
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average
97 / 250
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
55 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average
103 / 250
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average
226 / 225
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Metro Jump Test (local), and is it up?

The current state of Metro Jump Test (local) is offline, with the last sighting 18 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 10 October 2026 is when Rust Graphs first saw it.

In which location is Metro Jump Test (local) hosted?

No region is published by Metro Jump Test (local). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 109.41.179.12:28025.

What Rust version is recorded for Metro Jump Test (local)?

On Windows, Metro Jump Test (local) runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Metro Jump Test (local)?

The latest refresh records Metro Jump Test (local) as offline, last seen 18 days 23 hours ago.

What rank has been recorded for Metro Jump Test (local)?

Within the top 72% of all ranked servers: Metro Jump Test (local) at #15,863 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Metro Jump Test (local)?

The record of Metro Jump Test (local)'s wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 19 days 4 hours ago the current world was made.

Rules and settings

Which settings does Metro Jump Test (local) run, and what rules?

Gather rate for Metro Jump Test (local): not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Tags

On Rust Graphs, which lists and filters contain Metro Jump Test (local)?

The Rust Graphs lists that carry Metro Jump Test (local) are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Metro Jump Test (local), what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): 4 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags Metro Jump Test (local) publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Metro Jump Test (local)?

Connect with client.connect 109.41.179.12:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players 4 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded