StatusLive Servers online11,658 Players48,164 Populated3,140 Wiped · 3 h112 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 6d ago

Development Server

Offline 109.89.222.238:28015 checked 6d ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Development Server, and is it up?

The current state of Development Server is offline, with the last sighting 6 days ago. For the last 5 full days the record is 0 of 120 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 23 October 2026.

What location is recorded for Development Server?

A region is not published by Development Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 109.89.222.238:28015.

What Rust version is recorded for Development Server?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Development Server. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Development Server?

Development Server is not responding at the latest refresh; the last record of it online is 6 days ago. The seven-day mean on this server is 0 players.

In the rankings, which position does Development Server hold?

Within the top 69% of all ranked servers: Development Server at #15,335 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for Development Server?

Development Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 6 days ago.

Settings

What settings and rules apply on Development Server?

Gather rate for Development Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for Development Server?

A procedural map, generated by the game, is what Development Server runs.

Filters

On Rust Graphs, which lists and filters contain Development Server?

These Rust Graphs lists include Development Server: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On Development Server, what is meant by each tag?

The game's server browser reads these tags from Development Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Development Server joined?

In Rust, press F1 and type client.connect 109.89.222.238:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded