StatusLive Servers online11,875 Players97,136 Populated3,915 Wiped · 3 h398 Interval5 min Date29 OCT 2026

DWG RG-S1239Server sheetchecked 10m ago

Distorted - PVE 3X - Events and Raidable Bases - Biweekly

Online EA 110.235.108.197:28015 checked 10m ago

3x biweekly wipes moddedoxidepve
Connect
Players now 5/ 200 2% full
7-day average6peak 24
Rank#1,239top 6% · #125 in EA
Last wipe14d agobiweekly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Distorted - PVE 3X - Events and Raidable...
Fig. 2

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers, top 23% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap13.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak18players, last three wipes
crowd held67%else halves by day 8

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 13d 19hThu 12 Nov, 11:46 UTC
  3. 27d 15hThu 26 Nov, 07:43 UTC
  4. 35d 2hThu 3 Dec, 19:00 UTCFW
  5. 41d 11hThu 10 Dec, 03:41 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 23, 46 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:48 UTC46m ago – – running 1
Thu 15 Oct, 14:38 UTC14d ago 23 – – 7
Thu 1 Oct, 18:40 UTC FW27d ago 14 held half 13.8 days 1
Fri 18 Sep, 00:10 UTC41d ago 16 halved by day 8 13.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
RnC PVE 3X | Wiped: 15/10 EA · groups of 30+ · 3x · biweekly · 2 on average
1 / 50
02
[KR] 쿠키서버 PVE/X3/NPC레이드/낚시/초보EA · groups of 8+ · 3x · monthly · 15 on average
15 / 100
03
[VN/SEA] VietRust x2 | PvEvP Chill - Farmer FriendlyEA · groups of 8+ · 2x · biweekly · 2 on average
5 / 40
04
[KR] HAPPY PIG | PVE 5X | 2-3 Week Wipe | Final Day PVPEA · groups of 8+ · 5x · biweekly · 2 on average
1 / 30
05
모코코서버 [PVE|X3|이벤트|초보]EA · groups of 8+ · 3x · monthly · 2 on average
0 / 100
06
よりみちRUST ─ JP/PVE/X2/beginner/vanilla+EA · groups of 10+ · 2x · biweekly · 2 on average
0 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Distorted - PVE 3X - Events and Raidable Bases - Biweekly, and is it up?

At this moment Distorted - PVE 3X - Events and Raidable Bases - Biweekly is online. About 8 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does Distorted - PVE 3X - Events and Raidable Bases - Biweekly perform, as measured?

The last 48 hours give an average of 209 server fps and a floor of 138. Counted at its highest: 158,779 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,049 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Distorted - PVE 3X - Events and Raidable Bases - Biweekly?

The EA tag is how Distorted - PVE 3X - Events and Raidable Bases - Biweekly lists itself in Asia. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 110.235.108.197:28015.

On which Rust version is Distorted - PVE 3X - Events and Raidable Bases - Biweekly running?

On Windows, Distorted - PVE 3X - Events and Raidable Bases - Biweekly runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Distorted - PVE 3X - Events and Raidable Bases - Biweekly?

At the last refresh, Distorted - PVE 3X - Events and Raidable Bases - Biweekly recorded 5 players across 200 slots. The seven-day mean is 6 players; the peak over the same period is 24. Over the last 48 hours the busiest hour was 11:00 UTC, at an average of 13 players.

What rank has been recorded for Distorted - PVE 3X - Events and Raidable Bases - Biweekly?

Distorted - PVE 3X - Events and Raidable Bases - Biweekly also measures #125 in Asia on the same seven-day player-hour count, at #1,239 globally and in the top 6% of ranked servers.

Wipe times

What is recorded on Distorted - PVE 3X - Events and Raidable Bases - Biweekly on wipe day?

The recent wipes averaged a busiest count of 18 players. At 46 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 67% of its recent wipes. By day 8 the crowd had fallen below half on the wipes where it did not hold.

On Distorted - PVE 3X - Events and Raidable Bases - Biweekly, when do wipes occur?

In recent times the interval between wipes at Distorted - PVE 3X - Events and Raidable Bases - Biweekly has been about 13.8 days. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 14 days 1 hours ago. A wipe schedule of one wipe every two weeks is listed in its tags.

Settings

Which settings does Distorted - PVE 3X - Events and Raidable Bases - Biweekly run, and what rules?

3x gather is stated in the name of Distorted - PVE 3X - Events and Raidable Bases - Biweekly. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Distorted - PVE 3X - Events and Raidable Bases - Biweekly loaded?

Distorted - PVE 3X - Events and Raidable Bases - Biweekly runs a procedural map of size 4,250 with seed 1289664801, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Distorted - PVE 3X - Events and Raidable Bases - Biweekly?

These Rust Graphs lists include Distorted - PVE 3X - Events and Raidable Bases - Biweekly: 3x Rust servers, plotted, Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.

On Distorted - PVE 3X - Events and Raidable Bases - Biweekly, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): Slots: 200; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EA (East Asia): The browser's listing places it under East Asia are the tags Distorted - PVE 3X - Events and Raidable Bases - Biweekly publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Distorted - PVE 3X - Events and Raidable Bases - Biweekly joined?

Connect with client.connect 110.235.108.197:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/R4DsthDNr.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp200
Max players Slots: 200.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EA
East Asia The browser's listing places it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded