StatusLive Servers online11,614 Players34,171 Populated2,816 Wiped · 3 h69 Interval5 min Date29 OCT 2026

DWG RG-S15025Server sheetchecked 44d ago

Local_Offline_Server

Offline 110.53.234.183:28015 checked 44d ago

Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,025no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local_Offline_Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Local_Offline_Server, and is it up?

Local_Offline_Server is offline at this moment; 44 days 14 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 14 September 2026.

In which location is Local_Offline_Server hosted?

A region is not published by Local_Offline_Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 110.53.234.183:28015.

What Rust version is recorded for Local_Offline_Server?

On Windows, Local_Offline_Server runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Local_Offline_Server?

No response from Local_Offline_Server; the server was last seen 44 days 14 hours ago.

In the rankings, which position does Local_Offline_Server hold?

Within the top – of all ranked servers: Local_Offline_Server at #15,025 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for Local_Offline_Server?

Local_Offline_Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 44 days 22 hours ago.

Rules and settings

Which settings does Local_Offline_Server run, and what rules?

No gather rate is stated in the name of Local_Offline_Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is off: that is Valve's anti-cheat.

Which map has Local_Offline_Server loaded?

A procedural map, generated by the game, is what Local_Offline_Server runs.

Filters

Where does Local_Offline_Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Local_Offline_Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Local_Offline_Server, what is meant by each tag?

Tags published by Local_Offline_Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Local_Offline_Server?

Connect with client.connect 110.53.234.183:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded