StatusLive Servers online11,617 Players34,993 Populated2,836 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S12918Server sheetchecked 44d ago

Local_Offline_Server

Offline 110.53.234.92:28015 checked 44d ago

Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#12,918no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local_Offline_Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Local_Offline_Server, and is it online now?

The current state of Local_Offline_Server is offline, with the last sighting 44 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 14 September 2026 is when Rust Graphs first saw it.

In which location is Local_Offline_Server hosted?

No region is published by Local_Offline_Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 110.53.234.92:28015.

What Rust version is recorded for Local_Offline_Server?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on Local_Offline_Server. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Local_Offline_Server?

No response from Local_Offline_Server; the server was last seen 44 days 20 hours ago.

What rank has been recorded for Local_Offline_Server?

Player hours over seven days place Local_Offline_Server at #12,918, within the top – of ranked servers.

Wipe times

What wipe schedule has been recorded for Local_Offline_Server?

The record of Local_Offline_Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 44 days 22 hours ago.

Settings

Which settings does Local_Offline_Server run, and what rules?

Gather rate for Local_Offline_Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

What is the map for Local_Offline_Server?

A procedural map, generated by the game, is what Local_Offline_Server runs.

Filters

On Rust Graphs, which lists and filters contain Local_Offline_Server?

The Rust Graphs lists that carry Local_Offline_Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Local_Offline_Server, what is meant by each tag?

The game's server browser reads these tags from Local_Offline_Server: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Local_Offline_Server?

Connect with client.connect 110.53.234.92:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build Build: 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded