DWG RG-S13308Server sheetchecked 39d ago
TestServer
Offline 112.70.223.138:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for TestServer, and is it up?
TestServer is offline at this moment; 39 days 9 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 20 September 2026.
What location is recorded for TestServer?
A region is not published by TestServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 112.70.223.138:28015.
On which Rust version is TestServer running?
Rust network protocol 2633 and build 162929 on Windows: that is what TestServer runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on TestServer?
TestServer is not responding at the latest refresh; the last record of it online is 39 days 9 hours ago.
What rank has been recorded for TestServer?
Within the top – of all ranked servers: TestServer at #13,308 for player hours, seven days recorded.
Schedules
Which times and days are wipes plotted at on TestServer?
The record of TestServer's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 55 days 14 hours ago.
Rules and settings
What settings and rules apply on TestServer?
Gather rate for TestServer: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map for TestServer?
TestServer runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain TestServer?
The Rust Graphs lists that carry TestServer are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On TestServer, what is meant by each tag?
Tags published by TestServer, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): 162929 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join TestServer?
In Rust, press F1 and type client.connect 112.70.223.138:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs162929,ts8
Game
gmrust
mp1
ts8
v2633
cs162929
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.