StatusLive Servers online11,892 Players102,455 Populated3,980 Wiped · 3 h459 Interval5 min Date29 OCT 2026

DWG RG-S10778Server sheetchecked 5d ago

TestServer

Offline 114.223.41.145:10241 checked 5d ago

quad moddedoxide
Connect
Players now 1/ 100 1% full
7-day average0peak 1
Rank#10,778top 48%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TestServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 48% of all ranked servers, and #529 of the quad servers (top 64%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co -Us MondaysNA · quad · 6 on average
0 / 300
02 6 / 60
03
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average
5 / 80
04
Geležinis Miškasquad · 6 on average
9 / 99
05
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average
1 / 100
06 0 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is TestServer online, and what uptime has been recorded?

The current state of TestServer is offline, with the last sighting 5 days 4 hours ago. 0 of 96 hours up over the last 4 full days, which is 0% of the time. First seen by Rust Graphs on 24 October 2026.

What location is recorded for TestServer?

A region is not published by TestServer. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 114.223.41.145:10241.

What Rust version is recorded for TestServer?

Rust network protocol 2635 and build 168909 on Windows: that is what TestServer runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on TestServer?

TestServer is not responding at the latest refresh; the last record of it online is 5 days 4 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for TestServer?

Within the top 48% of all ranked servers: TestServer at #10,778 for player hours, seven days recorded. Ranked #529 among quad servers.

Wipe times

What wipe schedule has been recorded for TestServer?

The record of TestServer's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 13 hours ago.

Map and rules

What settings and rules apply on TestServer?

Gather rate for TestServer: not stated in the name. 4 players per group at most (quad). survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Tags

On Rust Graphs, which lists and filters contain TestServer?

On Rust Graphs, TestServer is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Which meaning is attached to each tag on TestServer?

The game's server browser reads these tags from TestServer: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is TestServer joined?

Enter client.connect 114.223.41.145:10241 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded