StatusLive Servers online11,720 Players60,549 Populated3,378 Wiped · 3 h181 Interval5 min Date29 OCT 2026

DWG RG-S13793Server sheetchecked 23d ago

YukikaedeServer

Offline 114.46.106.231:7777 checked 23d ago

pve
Connect
Players now 1/ 4 25% full
7-day average0peak –
Rank#13,793top 61%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on YukikaedeServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct8 Oct10 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:59 UTC26d ago 2 – running 1
Sat 3 Oct, 00:01 UTC26d ago 2 – 0.3 days 0
Fri 2 Oct, 12:34 UTC26d ago 2 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04 6 / 150
05
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06
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for YukikaedeServer, and is it up?

The current state of YukikaedeServer is offline, with the last sighting 23 days 19 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 2 October 2026 is when Rust Graphs first saw it.

What location is recorded for YukikaedeServer?

There is no region published by YukikaedeServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 114.46.106.231:7777.

On which Rust version is YukikaedeServer running?

Rust network protocol 2634 and build 166652 on Windows: that is what YukikaedeServer runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on YukikaedeServer?

YukikaedeServer is not responding at the latest refresh; the last record of it online is 23 days 19 hours ago.

What rank has been recorded for YukikaedeServer?

Within the top 61% of all ranked servers: YukikaedeServer at #13,793 for player hours, seven days recorded.

Wipe times

What is recorded on YukikaedeServer on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 21 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for YukikaedeServer?

YukikaedeServer wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 26 days 3 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for YukikaedeServer?

No gather rate is stated in the name of YukikaedeServer. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

What is the map for YukikaedeServer?

YukikaedeServer runs a procedural map, which the game generates.

Lists and filters

Where does YukikaedeServer appear among the Rust Graphs lists and filters?

On Rust Graphs, YukikaedeServer is placed in these lists: Rust community servers, plotted and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

On YukikaedeServer, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): No player combat: the threat comes from the world are the tags YukikaedeServer publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is YukikaedeServer joined?

Enter client.connect 114.46.106.231:7777 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players 4 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded