StatusLive Servers online11,714 Players52,441 Populated3,325 Wiped · 3 h137 Interval5 min Date28 OCT 2026

DWG RG-S3589Server sheetchecked 10m ago

[AU/NZ] Sydney #2 Small 3k custom map minis on roads

Online OC 114.76.116.107:28015 checked 10m ago

weekly wipes vanillaoxidepremium
Connect
Players now 0/ 60 0% full
7-day average1peak 5
Rank#3,589top 16% · #94 in OC
Last wipe5d agoweekly schedule
Next wipe1d 18hThu 29 Oct, 18:58 UTC
Fig. 1

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Fig. 1Players on [AU/NZ] Sydney #2 Small 3k custom map minis on roads
Fig. 2

Server performance

01020304001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 16% of all ranked servers, top 45% in OC. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:58 UTC, in 1d 18h. Every Thursday at 18:58 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held20%else halves by day 3

Coming wipes

  1. 1d 18hThu 29 Oct, 18:58 UTC
  2. 8d 18hThu 5 Nov, 19:00 UTCFW
  3. 15d 18hThu 12 Nov, 18:58 UTC
  4. 22d 18hThu 19 Nov, 18:58 UTC
  5. 29d 18hThu 26 Nov, 18:58 UTC
  6. 36d 18hThu 3 Dec, 19:00 UTCFW
  7. 43d 18hThu 10 Dec, 18:58 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 10 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:58 UTC5d ago 5 – running 1
Thu 15 Oct, 18:49 UTC12d ago 4 held half 7 days 0
Thu 8 Oct, 18:45 UTC19d ago 6 halved by day 2 7 days 0
Thu 1 Oct, 19:54 UTC FW26d ago 5 halved by day 3 7 days 0
Thu 24 Sep, 19:45 UTC33d ago 8 halved by day 3 7 days 0
Thu 17 Sep, 19:53 UTC40d ago 8 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average
7 / 100
02
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 110 on average
87 / 100
03
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 59 on average
5 / 150
04
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 28 on average
11 / 100
05
RustForNoobs.com | Main | Weekly | AUOC · groups of 100+ · weekly · 2 on average
1 / 150
06
Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average
1 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [AU/NZ] Sydney #2 Small 3k custom map minis on roads, and is it up?

Right now, [AU/NZ] Sydney #2 Small 3k custom map minis on roads is recorded as online. About 45 hours ago is when it last restarted, measured from the uptime it reports. 144 of 168 hours up over the last 7 full days, which is 86% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does [AU/NZ] Sydney #2 Small 3k custom map minis on roads perform, as measured?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 56,361 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,663 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

The OC tag is how [AU/NZ] Sydney #2 Small 3k custom map minis on roads lists itself in Oceania. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 114.76.116.107:28015.

On which Rust version is [AU/NZ] Sydney #2 Small 3k custom map minis on roads running?

On Windows, [AU/NZ] Sydney #2 Small 3k custom map minis on roads runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

0 of 60 slots on [AU/NZ] Sydney #2 Small 3k custom map minis on roads are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 5. Averaged over the last 48 hours, the player count is highest at 05:00 UTC: 1 players.

What rank has been recorded for [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

[AU/NZ] Sydney #2 Small 3k custom map minis on roads also measures #94 in Oceania on the same seven-day player-hour count, at #3,589 globally and in the top 16% of ranked servers.

Wipe data

What is recorded on [AU/NZ] Sydney #2 Small 3k custom map minis on roads on wipe day?

The recent wipes averaged a busiest count of 5 players. 10 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 20% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 3.

What wipe schedule has been recorded for [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

every Thursday at 18:58 UTC is how [AU/NZ] Sydney #2 Small 3k custom map minis on roads wipes. It is due to wipe next on Thursday 29 October at 18:58 UTC. 5 days 5 hours ago the current world was made. A wipe every week is the schedule its tags set out.

Settings

What settings and rules apply on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

The name of [AU/NZ] Sydney #2 Small 3k custom map minis on roads records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. The plugin count is Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Join only if you hold Rust's premium status. VAC is on: that is Valve's anti-cheat.

What is the map for [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

[AU/NZ] Sydney #2 Small 3k custom map minis on roads runs a procedural map of size 3,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Tags

On Rust Graphs, which lists and filters contain [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

The Rust Graphs lists that carry [AU/NZ] Sydney #2 Small 3k custom map minis on roads are: Oceania servers, plotted, Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Which meaning is attached to each tag on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

The game's server browser reads these tags from [AU/NZ] Sydney #2 Small 3k custom map minis on roads: gmrust (Game mode): Standard survival, as Rust plays; mp60 (Max players): Slots: 60; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^q (Premium): Join only if you hold Rust's premium status; ^o (Oxide): Plugin framework: Oxide (uMod); OC (Oceania): In the server browser it appears under Oceania. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is [AU/NZ] Sydney #2 Small 3k custom map minis on roads joined?

In Rust, press F1 and type client.connect 114.76.116.107:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. Join only if you hold Rust's premium status. You will find its website at https://discord.com/invite/hC6DndrAXS.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^w,^v,OC,^q,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard survival, as Rust plays.
mp60
Max players Slots: 60.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^q
Premium Join only if you hold Rust's premium status.
^o
Oxide Plugin framework: Oxide (uMod).

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded