StatusLive Servers online11,826 Players80,135 Populated3,731 Wiped · 3 h265 Interval5 min Date29 OCT 2026

DWG RG-S16970Server sheetchecked 30d ago

TESTING SERVER

Offline 115.133.77.132:28025 checked 30d ago

pve
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,970top 71%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TESTING SERVER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average
20 / 200
02
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average
33 / 200
03
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average
15 / 200
04 9 / 150
05
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average
40 / 200
06
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average
9 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is TESTING SERVER online, and what uptime has been recorded?

Last seen 30 days 22 hours ago; right now TESTING SERVER is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 28 September 2026.

What location is recorded for TESTING SERVER?

No region is published by TESTING SERVER. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 115.133.77.132:28025 is its address.

What Rust version is recorded for TESTING SERVER?

Rust network protocol 2633 and build 165217 on Windows: that is what TESTING SERVER runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on TESTING SERVER?

TESTING SERVER is not responding at the latest refresh; the last record of it online is 30 days 22 hours ago.

In the rankings, which position does TESTING SERVER hold?

Within the top 71% of all ranked servers: TESTING SERVER at #16,970 for player hours, seven days recorded.

Schedules

On TESTING SERVER, when do wipes occur?

TESTING SERVER's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 30 days 22 hours ago.

Map and rules

Which settings does TESTING SERVER run, and what rules?

The name of TESTING SERVER records no gather rate. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for TESTING SERVER?

A procedural map, generated by the game, is what TESTING SERVER runs.

Filters

Where does TESTING SERVER appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TESTING SERVER: Rust community servers, plotted and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

On TESTING SERVER, what is meant by each tag?

Tags published by TESTING SERVER, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): No player combat: the threat comes from the world. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join TESTING SERVER?

Connect with client.connect 115.133.77.132:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp2
Max players Slots: 2.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded