StatusLive Servers online11,696 Players45,884 Populated3,156 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S13639Server sheetchecked 19d ago

testtest

Offline EA 115.136.156.43:28015 checked 19d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,639top 62% · #473 in EA
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on testtest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:52 UTC26d ago 1 – running 1
Mon 14 Sep, 07:12 UTC44d ago 1 halved by day 1 18.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - SEA MainEA · groups of 16+ · weekly · 184 on average
6 / 200
02
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average
8 / 550
03
Rustoria.co - SEA LongEA · groups of 12+ · monthly · 107 on average
35 / 200
04
Rustafied.com - SEA MainEA · groups of 16+ · weekly · 88 on average
5 / 100
05
Rustoria.co - SEA Medium | JUST WIPED 29.10EA · no group limit · 65 on average
64 / 100
06
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 52 on average
4 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for testtest, and is it up?

Last seen 19 days 16 hours ago; right now testtest is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 14 September 2026.

What location is recorded for testtest?

With its EA tag, testtest lists itself in Asia. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 115.136.156.43:28015 is its address.

On which Rust version is testtest running?

The platform is Windows and the version is Rust network protocol 2634 and build 167231 on testtest. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for testtest?

The latest refresh records testtest as offline, last seen 19 days 16 hours ago.

Against other Rust servers, where is testtest placed?

Across seven days, player hours give testtest #13,639 globally and #473 in Asia, a top 62% position among ranked servers.

Wipe times

What happens on testtest on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on testtest?

The record of testtest's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 26 days 14 hours ago.

Settings

Which rules and settings are recorded for testtest?

The name of testtest records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for testtest?

A procedural map, generated by the game, is what testtest runs.

Tags

On Rust Graphs, which lists and filters contain testtest?

On Rust Graphs, testtest is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On testtest, what is meant by each tag?

Tags published by testtest, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167231 (Build): Build: 167231; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; EA (East Asia): The server browser lists it under East Asia. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join testtest?

In Rust, press F1 and type client.connect 115.136.156.43:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,EA,gmrust,cs167231,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167231
Build Build: 167231.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded