StatusLive Servers online11,704 Players51,358 Populated3,284 Wiped · 3 h141 Interval5 min Date28 OCT 2026

DWG RG-S14545Server sheetchecked 29d ago

本地

Offline 116.8.1.218:28015 checked 29d ago

Connect
Players now 1/ 100 1% full
7-day average0peak –
Rank#14,545top 61%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 本地
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 04:23 UTC29d ago 1 – running 0
Sun 27 Sep, 13:49 UTC30d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - SEA MainEA · groups of 16+ · weekly · 181 on average
23 / 200
02
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 117 on average
19 / 550
03
Rustoria.co - SEA LongEA · groups of 12+ · monthly · 109 on average
51 / 200
04
Rustafied.com - SEA MainEA · groups of 16+ · weekly · 88 on average
8 / 100
05
Rustoria.co - SEA Medium | JUST WIPED 28.10EA · no group limit · 65 on average
60 / 100
06
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 51 on average
11 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is 本地 online, and what uptime has been recorded?

Last seen 29 days 12 hours ago; right now 本地 is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 27 September 2026.

In which location is 本地 hosted?

No region tag is published by 本地, but its name points to Asia. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 116.8.1.218:28015.

On which Rust version is 本地 running?

On Windows, 本地 runs Rust network protocol 2633 and build 165217. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on 本地?

本地 is not responding at the latest refresh; the last record of it online is 29 days 12 hours ago.

Against other Rust servers, where is 本地 placed?

Within the top 61% of all ranked servers: 本地 at #14,545 for player hours, seven days recorded.

Schedules

What is recorded on 本地 on wipe day?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for 本地?

Too few wipes are on record for 本地 to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 29 days 20 hours ago.

Map and rules

Which rules and settings are recorded for 本地?

The name of 本地 records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has 本地 loaded?

A procedural map, generated by the game, is what 本地 runs.

Tags

On Rust Graphs, which lists and filters contain 本地?

These Rust Graphs lists include 本地: Rust community servers, plotted. These filters on the server list return it: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On 本地, what is meant by each tag?

Tags published by 本地, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to 本地?

Enter client.connect 116.8.1.218:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded